Andrey Sukharev
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 lat temu |
riperiperi
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9ac66336a2
GPU: Use lazy checks for specialization state (#4004)
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3 lat temu |
gdkchan
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2e43d01d36
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)
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3 lat temu |
riperiperi
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33a4d7d1ba
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
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3 lat temu |
gdkchan
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f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
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3 lat temu |
gdkchan
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2232e4ae87
Vulkan backend (#2518)
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3 lat temu |
riperiperi
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99ffc061d3
Optimize Texture Binding and Shader Specialization Checks (#3399)
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3 lat temu |
riperiperi
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43b4b34376
Implement Viewport Transform Disable (#3328)
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4 lat temu |
gdkchan
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43ebd7a9bb
New shader cache implementation (#3194)
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4 lat temu |
gdkchan
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e44a43c7e1
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251)
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4 lat temu |
merry
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a4e8bea866
Lop3Expression: Optimize expressions (#3184)
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4 lat temu |
gdkchan
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0bcbe32367
Only initialize shader outputs that are actually used on the next stage (#3054)
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4 lat temu |
Berkan Diler
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644b497df1
Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145)
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4 lat temu |
gdkchan
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72e543e946
Prefer texture over textureSize for sampler type (#3132)
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4 lat temu |
gdkchan
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3bd357045f
Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)
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4 lat temu |
gdkchan
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f861f0bca2
Fix missing geometry shader passthrough inputs (#3106)
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4 lat temu |
gdkchan
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7e967d796c
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
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4 lat temu |
gdkchan
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7f6b3d234a
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972)
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4 lat temu |
riperiperi
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79adba4402
Add support for render scale to vertex stage. (#2763)
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4 lat temu |
gdkchan
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119a3a1887
Fix SUATOM and other texture shader instructions with RZ dest (#2885)
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4 lat temu |
gdkchan
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650cc41c02
Implement remaining shader double-precision instructions (#2845)
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4 lat temu |
gdkchan
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acc0b0f313
Fix FLO.SH shader instruction with a input of 0 (#2876)
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4 lat temu |
gdkchan
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911ea38e93
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)
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4 lat temu |
gdkchan
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3dee712164
Fix bindless/global memory elimination with inverted predicates (#2826)
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4 lat temu |
gdkchan
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b7a1544e8b
Fix InvocationInfo on geometry shader and bindless default integer const (#2822)
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4 lat temu |
gdkchan
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99445dd0a6
Add support for fragment shader interlock (#2768)
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4 lat temu |
gdkchan
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63f1663fa9
Fix shader 8-bit and 16-bit STS/STG (#2741)
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4 lat temu |
riperiperi
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052deebf26
Another workaround for NVIDIA driver 496.13 shader bug (#2750)
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4 lat temu |
gdkchan
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d512ce122c
Initial tessellation shader support (#2534)
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4 lat temu |
gdkchan
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d05573bfd1
Implement SHF (funnel shift) shader instruction (#2702)
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4 lat temu |