Commit History

Autor SHA1 Mensaxe Data
  riperiperi ece36b274d GAL: Send all buffer assignments at once rather than individually (#3881) %!s(int64=3) %!d(string=hai) anos
  gdkchan f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) %!s(int64=3) %!d(string=hai) anos
  gdkchan 1080f64df9 Implement HLE macros for render target clears (#3528) %!s(int64=3) %!d(string=hai) anos
  gdkchan 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
  gdkchan b46b63e06a Add support for alpha to coverage dithering (#3069) %!s(int64=3) %!d(string=hai) anos
  gdkchan 851f56b08a Support Array/3D depth-stencil render target, and single layer clears (#3400) %!s(int64=3) %!d(string=hai) anos
  riperiperi 43b4b34376 Implement Viewport Transform Disable (#3328) %!s(int64=3) %!d(string=hai) anos
  gdkchan 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
  riperiperi 79adba4402 Add support for render scale to vertex stage. (#2763) %!s(int64=4) %!d(string=hai) anos
  gdkchan 611bec6e44 Implement DrawTexture functionality (#2747) %!s(int64=4) %!d(string=hai) anos
  gdkchan d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
  riperiperi ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) %!s(int64=4) %!d(string=hai) anos