Историја ревизија

Аутор SHA1 Порука Датум
  merry e05bf90af6 T32: Implement Asimd instructions (#3692) пре 3 година
  gdkchan 66f16f4392 Fix bindless 1D textures having a buffer type on the shader (#3697) пре 3 година
  gdkchan 729ff5337c Fix increment on Arm32 NEON VLDn/VSTn instructions with regs > 1 (#3695) пре 3 година
  gdkchan 2492e7e808 Fix R4G4B4A4 format on Vulkan (#3696) пре 3 година
  riperiperi 36172ab43b Scale SamplesPassed counter by RT scale on report (#3680) пре 3 година
  gdkchan 4d69286a9c Implement VRINT (vector) Arm32 NEON instructions (#3691) пре 3 година
  merry 1529e6cf0d T32: Add Vfp instructions (#3690) пре 3 година
  gdkchan f468db7602 Implement Thumb (32-bit) memory (ordered), multiply, extension and bitfield instructions (#3687) пре 3 година
  gdk c5f1d1749a Revert address space mirror changes пре 3 година
  gdk 7dd69f2d0e Allocation free tree lookup пре 3 година
  gdk c646638680 Update several methods to use GetNode directly and avoid array allocations пре 3 година
  gdk 65f2a82b97 Optimize PlaceholderManager.UnreserveRange пре 3 година
  gdk 93dd6d525a Fix potential issue with partial unmap пре 3 година
  gdk 96d4ad952c Fix reprotection regression пре 3 година
  gdk 6a07f80b76 Make RBTree node fields internal again пре 3 година
  gdk 22214ac664 Delete unused code пре 3 година
  gdk 45e520a27c Rewrite PlaceholderManager4KB to use intrusive RBTree, and to coalesce free placeholders пре 3 година
  gdk 5b5810a46a Defer address space mirror mapping and use it only if strictly needed пре 3 година
  gdkchan 619ac86bd0 Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644) пре 3 година
  EmulationFanatic 7a1ab71c73 Update README.MD verbiage and compatibility пре 3 година
  riperiperi dc4ba3993b Rebind textures if format changes or they're buffer textures пре 3 година
  gdkchan 81f1a4dc31 Allocate work buffer for audio renderer instead of using guest supplied memory (#3276) пре 3 година
  gdkchan c64524a240 Add ADD (zx imm12), NOP, MOV (rs), LDA, TBB, TBH, MOV (zx imm16) and CLZ thumb instructions (#3683) пре 3 година
  gdkchan db45688aa8 Implement VRSRA, VRSHRN, VQSHRUN, VQMOVN, VQMOVUN, VQADD, VQSUB, VRHADD, VPADDL, VSUBL, VQDMULH and VMLAL Arm32 NEON instructions (#3677) пре 3 година
  riperiperi c6d82209ab Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) пре 3 година
  FICTURE7 ee1825219b Clean up rejit queue (#2751) пре 3 година
  LDj3SNuD 7baa08dcb4 Implemented in IR the managed methods of the Saturating region ... (#3665) пре 3 година
  gdkchan 408bd63b08 Transform shader LDC into constant buffer access if offset is constant (#3672) пре 3 година
  Mary df99257d7f bsd: improve socket poll пре 3 година
  Mary-nyan f3835dc78b bsd: implement SendMMsg and RecvMMsg (#3660) пре 3 година