merry
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e05bf90af6
T32: Implement Asimd instructions (#3692)
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пре 3 година |
gdkchan
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66f16f4392
Fix bindless 1D textures having a buffer type on the shader (#3697)
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пре 3 година |
gdkchan
|
729ff5337c
Fix increment on Arm32 NEON VLDn/VSTn instructions with regs > 1 (#3695)
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пре 3 година |
gdkchan
|
2492e7e808
Fix R4G4B4A4 format on Vulkan (#3696)
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пре 3 година |
riperiperi
|
36172ab43b
Scale SamplesPassed counter by RT scale on report (#3680)
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пре 3 година |
gdkchan
|
4d69286a9c
Implement VRINT (vector) Arm32 NEON instructions (#3691)
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пре 3 година |
merry
|
1529e6cf0d
T32: Add Vfp instructions (#3690)
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пре 3 година |
gdkchan
|
f468db7602
Implement Thumb (32-bit) memory (ordered), multiply, extension and bitfield instructions (#3687)
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пре 3 година |
gdk
|
c5f1d1749a
Revert address space mirror changes
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пре 3 година |
gdk
|
7dd69f2d0e
Allocation free tree lookup
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пре 3 година |
gdk
|
c646638680
Update several methods to use GetNode directly and avoid array allocations
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пре 3 година |
gdk
|
65f2a82b97
Optimize PlaceholderManager.UnreserveRange
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пре 3 година |
gdk
|
93dd6d525a
Fix potential issue with partial unmap
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пре 3 година |
gdk
|
96d4ad952c
Fix reprotection regression
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пре 3 година |
gdk
|
6a07f80b76
Make RBTree node fields internal again
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пре 3 година |
gdk
|
22214ac664
Delete unused code
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пре 3 година |
gdk
|
45e520a27c
Rewrite PlaceholderManager4KB to use intrusive RBTree, and to coalesce free placeholders
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пре 3 година |
gdk
|
5b5810a46a
Defer address space mirror mapping and use it only if strictly needed
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пре 3 година |
gdkchan
|
619ac86bd0
Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644)
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пре 3 година |
EmulationFanatic
|
7a1ab71c73
Update README.MD verbiage and compatibility
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пре 3 година |
riperiperi
|
dc4ba3993b
Rebind textures if format changes or they're buffer textures
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пре 3 година |
gdkchan
|
81f1a4dc31
Allocate work buffer for audio renderer instead of using guest supplied memory (#3276)
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пре 3 година |
gdkchan
|
c64524a240
Add ADD (zx imm12), NOP, MOV (rs), LDA, TBB, TBH, MOV (zx imm16) and CLZ thumb instructions (#3683)
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пре 3 година |
gdkchan
|
db45688aa8
Implement VRSRA, VRSHRN, VQSHRUN, VQMOVN, VQMOVUN, VQADD, VQSUB, VRHADD, VPADDL, VSUBL, VQDMULH and VMLAL Arm32 NEON instructions (#3677)
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пре 3 година |
riperiperi
|
c6d82209ab
Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679)
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пре 3 година |
FICTURE7
|
ee1825219b
Clean up rejit queue (#2751)
|
пре 3 година |
LDj3SNuD
|
7baa08dcb4
Implemented in IR the managed methods of the Saturating region ... (#3665)
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пре 3 година |
gdkchan
|
408bd63b08
Transform shader LDC into constant buffer access if offset is constant (#3672)
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пре 3 година |
Mary
|
df99257d7f
bsd: improve socket poll
|
пре 3 година |
Mary-nyan
|
f3835dc78b
bsd: implement SendMMsg and RecvMMsg (#3660)
|
пре 3 година |