gdkchan
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33e2810ef3
Fix d32s8 format on OGLEnumConverter (#420)
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7 anni fa |
gdkchan
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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7 anni fa |
HorrorTroll
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8a78a703f2
Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture format. Fix BC6H_UF16 from Unorm to Sfloat (#417)
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7 anni fa |
ReinUsesLisp
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e5917f8968
Fixup image error message and add G8R8 to size query (#410)
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7 anni fa |
ReinUsesLisp
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ce1d5be212
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
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7 anni fa |
HorrorTroll
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bf28d8f1aa
Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377)
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7 anni fa |
HorrorTroll
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27023e7afc
Add R32_G32 texture format (#383)
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7 anni fa |
ReinUsesLisp
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43c4e7c78d
Use mirrored texture wraps when available (#361)
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7 anni fa |
ReinUsesLisp
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726de8c46a
Rendertarget attachments, texture and image changes (#358)
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7 anni fa |
greggameplayer
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ce96a45685
Implement A2B10G10R10 TextureFormat (#248)
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7 anni fa |
greggameplayer
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120fe6b74a
Implement BF10GF11RF11 TextureFormat (#246)
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7 anni fa |
greggameplayer
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0a13900bc9
Implement Z24S8 TextureFormat (#247)
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7 anni fa |
greggameplayer
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e71da4fb74
Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)
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7 anni fa |
gdkchan
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1968386808
Add locking methods to the ogl resource cache (#238)
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7 anni fa |
ReinUsesLisp
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97ca974213
Implement some GPU features (#209)
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7 anni fa |
ReinUsesLisp
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9cbf908cf5
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207)
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7 anni fa |
gdkchan
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900a84ae0a
Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented)
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7 anni fa |
ReinUsesLisp
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a4020bb398
Port from OpenTK.NETCore to OpenTK.NetStandard (#176)
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8 anni fa |
Lordmau5
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98e6a34608
Implement R16 texture format (#147)
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8 anni fa |
gdkchan
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49fd76db0f
Fix a small size related issue on MapBufferEx and add the BC7U texture format
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8 anni fa |
gdkchan
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7a6ce48184
Re add some texture formats that I somehow removed by accident on OGLEnumConverter
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8 anni fa |
gdkchan
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53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
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8 anni fa |
gdkchan
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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8 anni fa |
gdkchan
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 anni fa |
gdkchan
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c8c86a3854
Fix for current framebuffer issues (#78)
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8 anni fa |
gdkchan
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7b2f471d4f
[GPU] Add support for the BC4/5 texture formats
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8 anni fa |
gdkchan
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 anni fa |
gdkchan
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anni fa |