Commit History

Autor SHA1 Mensaxe Data
  gdkchan 9dfe81770a Use vector outputs for texture operations (#3939) %!s(int64=3) %!d(string=hai) anos
  gdkchan 9daf029f35 Use vector transform feedback outputs if possible (#3832) %!s(int64=3) %!d(string=hai) anos
  gdkchan 650cc41c02 Implement remaining shader double-precision instructions (#2845) %!s(int64=4) %!d(string=hai) anos
  gdkchan 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos
  gdkchan 63f1663fa9 Fix shader 8-bit and 16-bit STS/STG (#2741) %!s(int64=4) %!d(string=hai) anos
  riperiperi 052deebf26 Another workaround for NVIDIA driver 496.13 shader bug (#2750) %!s(int64=4) %!d(string=hai) anos
  gdkchan f08a280ade Use shader subgroup extensions if shader ballot is not supported (#2627) %!s(int64=4) %!d(string=hai) anos
  riperiperi 142cededd4 Implement Shader Instructions SUATOM and SURED (#2090) %!s(int64=4) %!d(string=hai) anos
  gdkchan ee1038e542 Initial support for shader attribute indexing (#2546) %!s(int64=4) %!d(string=hai) anos
  gdkchan 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) %!s(int64=5) %!d(string=hai) anos
  gdkchan 0e9823d7e6 Fix shader buffer write flag on atomic instructions (#2261) %!s(int64=5) %!d(string=hai) anos
  gdkchan a8e9dd2f83 Fix regression on shader atomic SSBO operations (#1967) %!s(int64=5) %!d(string=hai) anos
  gdkchan e453ba69f4 Add support for shader atomic min/max (S32) (#1948) %!s(int64=5) %!d(string=hai) anos
  gdkchan 49f970d5bd Implement CAL and RET shader instructions (#1618) %!s(int64=5) %!d(string=hai) anos
  gdkchan b066cfc1a3 Add support for shader constant buffer slot indexing (#1608) %!s(int64=5) %!d(string=hai) anos
  gdkchan 991784868f Fix shader regression on Intel iGPUs by reverting layout changes (#1425) %!s(int64=5) %!d(string=hai) anos
  gdkchan 03711dd7b5 Implement SULD shader instruction (#1117) %!s(int64=6) %!d(string=hai) anos
  gdkchan dc97457bf0 Initial support for double precision shader instructions. (#963) %!s(int64=6) %!d(string=hai) anos
  gdkchan f2c85c5d58 Support non-constant texture offsets on non-NVIDIA gpus %!s(int64=6) %!d(string=hai) anos
  gdk 6a98c643ca Add a pass to turn global memory access into storage access, and do all storage related transformations on IR %!s(int64=6) %!d(string=hai) anos
  gdk 769c02235f Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled %!s(int64=6) %!d(string=hai) anos
  gdk 1b7d955195 Initial support for image stores, support texture sample on compute %!s(int64=6) %!d(string=hai) anos
  gdk 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos