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riperiperi
cda659955c
Texture Sync, incompatible overlap handling, data flush improvements. (
#2971
)
4 anni fa
riperiperi
4b60371e64
Return mapped buffer pointer directly for flush, WriteableRegion for textures (
#2494
)
4 anni fa
riperiperi
10e17ab423
Only use persistent buffers to flush on NVIDIA and Windows+AMD (
#2489
)
4 anni fa
riperiperi
ca5ac37cd6
Flush buffers and texture data through a persistent mapped buffer. (
#2481
)
4 anni fa