Histórico de Commits

Autor SHA1 Mensagem Data
  riperiperi bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) há 3 anos atrás
  gdkchan 923089a298 Fast path for Inline-to-Memory texture data transfers (#3610) há 3 anos atrás
  gdkchan 2232e4ae87 Vulkan backend (#2518) há 3 anos atrás
  gdkchan 37b6e081da Fix DMA linear texture copy fast path (#3496) há 3 anos atrás
  Logan Stromberg 6eb85e846f Reduce some unnecessary allocations in DMA handler (#2886) há 3 anos atrás
  gdkchan 79408b68c3 De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207) há 4 anos atrás
  gdkchan 7bfb5f79b8 When copying linear textures, DMA should ignore region X/Y (#3121) há 4 anos atrás
  riperiperi c52158b733 Add timestamp to 16-byte/4-word semaphore releases. (#3049) há 4 anos atrás
  riperiperi cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) há 4 anos atrás
  gdkchan a87f7f2029 Fix DMA copy fast path line size when xCount < stride (#2942) há 4 anos atrás
  riperiperi 521a07e612 Add support for releasing a semaphore to DmaClass (#2926) há 4 anos atrás
  gdkchan ac4ec1a015 Account for negative strides on DMA copy (#2623) há 4 anos atrás
  gdkchan ff5df5d8a1 Support non-contiguous copies on I2M and DMA engines (#2473) há 4 anos atrás
  gdkchan 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) há 4 anos atrás
  gdkchan 8b44eb1c98 Separate GPU engines and make state follow official docs (part 1/2) (#2422) há 4 anos atrás