gdkchan
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5fdc46ac7f
Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3781)
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3 лет назад |
gdkchan
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9c2500de5f
Fix incorrect tessellation inputs/outputs (#3728)
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3 лет назад |
gdkchan
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2232e4ae87
Vulkan backend (#2518)
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3 лет назад |
gdkchan
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b34de74f81
Avoid adding shader buffer descriptors for constant buffers that are not used (#3478)
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3 лет назад |
riperiperi
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43b4b34376
Implement Viewport Transform Disable (#3328)
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3 лет назад |
gdkchan
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43ebd7a9bb
New shader cache implementation (#3194)
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4 лет назад |
gdkchan
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8c9633d72f
Initialize indexed inputs used on next shader stage (#3198)
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4 лет назад |
gdkchan
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0bcbe32367
Only initialize shader outputs that are actually used on the next stage (#3054)
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4 лет назад |
gdkchan
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72e543e946
Prefer texture over textureSize for sampler type (#3132)
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4 лет назад |
gdkchan
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3bd357045f
Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)
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4 лет назад |
gdkchan
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7e967d796c
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
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4 лет назад |
riperiperi
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79adba4402
Add support for render scale to vertex stage. (#2763)
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4 лет назад |
gdkchan
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911ea38e93
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)
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4 лет назад |
gdkchan
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99445dd0a6
Add support for fragment shader interlock (#2768)
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4 лет назад |
gdkchan
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d512ce122c
Initial tessellation shader support (#2534)
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4 лет назад |
riperiperi
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f0b00c1ae9
Fix TXQ for 3D textures. (#2613)
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4 лет назад |
riperiperi
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142cededd4
Implement Shader Instructions SUATOM and SURED (#2090)
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4 лет назад |
gdkchan
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ee1038e542
Initial support for shader attribute indexing (#2546)
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4 лет назад |
gdkchan
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c3e2646f9e
Workaround for Intel FrontFacing built-in variable bug (#2540)
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4 лет назад |
gdkchan
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ed754af8d5
Make sure attributes used on subsequent shader stages are initialized (#2538)
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4 лет назад |
gdkchan
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59900d7f00
Unscale textureSize when resolution scaling is used (#2441)
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4 лет назад |
gdkchan
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d125fce3e8
Allow shader language and target API to be specified on the shader translator (#2402)
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4 лет назад |
riperiperi
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5271cfe70b
Fix dimensions check for scale eligibility (#2301)
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4 лет назад |
gdkchan
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12533e5c9d
Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300)
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4 лет назад |
gdkchan
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b34c0a47b4
Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298)
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4 лет назад |
gdkchan
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49745cfa37
Move shader resource descriptor creation out of the backend (#2290)
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4 лет назад |
riperiperi
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0129250c2e
Pass CbufSlot when getting info from the texture descriptor (#2291)
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4 лет назад |
gdkchan
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4770cfa920
Only enable clip distance if written to on shader (#2217)
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5 лет назад |
gdkchan
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f93089a64f
Implement geometry shader passthrough (#1961)
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5 лет назад |
Mary
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48f6570557
Salieri: shader cache (#1701)
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5 лет назад |