riperiperi
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cda659955c
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
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il y a 4 ans |
riperiperi
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d92fff541b
Replace CacheResourceWrite with more general "precise" write (#2684)
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il y a 4 ans |
gdkchan
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fd7567a6b5
Only make render target 2D textures layered if needed (#2646)
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il y a 4 ans |
riperiperi
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7c5ead1c19
Fast path for Inline2Memory buffer write that skips write tracking (#2624)
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il y a 4 ans |
riperiperi
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b0e410a828
Lift textures in the AutoDeleteCache for all modifications. (#2615)
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il y a 4 ans |
riperiperi
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15e7fe3ac9
Avoid deleting textures when their data does not overlap. (#2601)
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il y a 4 ans |
riperiperi
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bdc1f91a5b
Remove pool cache entries for incompatible overlapping textures (#2568)
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il y a 4 ans |
riperiperi
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0a80a837cb
Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)
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il y a 4 ans |
gdkchan
|
bb6fab2009
Ensure that DMA copy target textures are kept alive or flushed (#2478)
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il y a 4 ans |
gdkchan
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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il y a 4 ans |
gdkchan
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8b44eb1c98
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
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il y a 4 ans |
gdkchan
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fbb4019ed5
Initial support for separate GPU address spaces (#2394)
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il y a 4 ans |
gdkchan
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a10b2c5ff2
Initial support for GPU channels (#2372)
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il y a 4 ans |