История коммитов

Автор SHA1 Сообщение Дата
  Alex Barney cd4530f29c Always use an all-zeros key for AES-XTS file systems (#2561) 4 лет назад
  gdkchan 680d3ed198 Enable transform feedback buffer flush (#2552) 4 лет назад
  Alex Barney dadc0e59da Update to LibHac 0.13.1 (#2475) 4 лет назад
  ooa113y 3977d1f72b Improve firmware install error due to outdated keys (#2541) 4 лет назад
  gdkchan eb181425b1 Fix size of cached compute shaders (#2548) 4 лет назад
  gdkchan 8196086f7a Revert "Calculate vertex buffer sizes from index buffer (#1663)" (#2544) 4 лет назад
  gdkchan 0ba4ade8f1 Ensure render scale is initialized to 1 on the backend (#2543) 4 лет назад
  gdkchan 3148c0c21c Unify GpuAccessorBase and TextureDescriptorCapableGpuAccessor (#2542) 4 лет назад
  gdkchan d44d8f2eb6 Workaround for cubemap view data upload bug on Intel (#2539) 4 лет назад
  gdkchan c3e2646f9e Workaround for Intel FrontFacing built-in variable bug (#2540) 4 лет назад
  riperiperi 0a80a837cb Use "Undesired" scale mode for certain textures rather than blacklisting (#2537) 4 лет назад
  gdkchan ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) 4 лет назад
  gdkchan 10d649e6d3 Calculate vertex buffer sizes from index buffer (#1663) 4 лет назад
  gdkchan bb8a920b63 Do not dirty memory tracking region handles if they are partially unmapped (#2536) 4 лет назад
  gdkchan 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) 4 лет назад
  jduncanator b5b7e23fc4 hle: Tidy-up ServiceNotImplementedException (#2535) 4 лет назад
  gdkchan d9d18439f6 Use a new approach for shader BRX targets (#2532) 4 лет назад
  mpnico 70f79e689b Implement vibrations (#2468) 4 лет назад
  ooa113y 46ffc81d90 Hide UI rework/arrow key fix (#2504) 4 лет назад
  emmauss 5ceaf344ce Clamp controller sticks to circle, instead of square (#2493) 4 лет назад
  gdkchan ff5df5d8a1 Support non-contiguous copies on I2M and DMA engines (#2473) 4 лет назад
  Caian Benedicto ff8849671a Update TamperMachine and disable write-to-code prevention (#2506) 4 лет назад
  gdkchan a27986c311 Make audio disposal thread safe on all 3 backends (#2527) 4 лет назад
  ooa113y 06cd3abe6c Implement "hide UI" option (#2411) 4 лет назад
  emmauss 8c7986eb58 Ensure right joycon motion data is set (#2488) 4 лет назад
  riperiperi 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 4 лет назад
  riperiperi 10e17ab423 Only use persistent buffers to flush on NVIDIA and Windows+AMD (#2489) 4 лет назад
  Mary b8ad676fb8 Amadeus: DSP code generation improvements (#2460) 4 лет назад
  Mary 97a2133207 shadertools: Prepare for new target Languages and APIs (#2465) 4 лет назад
  riperiperi ca5ac37cd6 Flush buffers and texture data through a persistent mapped buffer. (#2481) 4 лет назад