Alex Barney
|
cd4530f29c
Always use an all-zeros key for AES-XTS file systems (#2561)
|
4 лет назад |
gdkchan
|
680d3ed198
Enable transform feedback buffer flush (#2552)
|
4 лет назад |
Alex Barney
|
dadc0e59da
Update to LibHac 0.13.1 (#2475)
|
4 лет назад |
ooa113y
|
3977d1f72b
Improve firmware install error due to outdated keys (#2541)
|
4 лет назад |
gdkchan
|
eb181425b1
Fix size of cached compute shaders (#2548)
|
4 лет назад |
gdkchan
|
8196086f7a
Revert "Calculate vertex buffer sizes from index buffer (#1663)" (#2544)
|
4 лет назад |
gdkchan
|
0ba4ade8f1
Ensure render scale is initialized to 1 on the backend (#2543)
|
4 лет назад |
gdkchan
|
3148c0c21c
Unify GpuAccessorBase and TextureDescriptorCapableGpuAccessor (#2542)
|
4 лет назад |
gdkchan
|
d44d8f2eb6
Workaround for cubemap view data upload bug on Intel (#2539)
|
4 лет назад |
gdkchan
|
c3e2646f9e
Workaround for Intel FrontFacing built-in variable bug (#2540)
|
4 лет назад |
riperiperi
|
0a80a837cb
Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)
|
4 лет назад |
gdkchan
|
ed754af8d5
Make sure attributes used on subsequent shader stages are initialized (#2538)
|
4 лет назад |
gdkchan
|
10d649e6d3
Calculate vertex buffer sizes from index buffer (#1663)
|
4 лет назад |
gdkchan
|
bb8a920b63
Do not dirty memory tracking region handles if they are partially unmapped (#2536)
|
4 лет назад |
gdkchan
|
0f6ec446ea
Replace BGRA and scale uniforms with a uniform block (#2496)
|
4 лет назад |
jduncanator
|
b5b7e23fc4
hle: Tidy-up ServiceNotImplementedException (#2535)
|
4 лет назад |
gdkchan
|
d9d18439f6
Use a new approach for shader BRX targets (#2532)
|
4 лет назад |
mpnico
|
70f79e689b
Implement vibrations (#2468)
|
4 лет назад |
ooa113y
|
46ffc81d90
Hide UI rework/arrow key fix (#2504)
|
4 лет назад |
emmauss
|
5ceaf344ce
Clamp controller sticks to circle, instead of square (#2493)
|
4 лет назад |
gdkchan
|
ff5df5d8a1
Support non-contiguous copies on I2M and DMA engines (#2473)
|
4 лет назад |
Caian Benedicto
|
ff8849671a
Update TamperMachine and disable write-to-code prevention (#2506)
|
4 лет назад |
gdkchan
|
a27986c311
Make audio disposal thread safe on all 3 backends (#2527)
|
4 лет назад |
ooa113y
|
06cd3abe6c
Implement "hide UI" option (#2411)
|
4 лет назад |
emmauss
|
8c7986eb58
Ensure right joycon motion data is set (#2488)
|
4 лет назад |
riperiperi
|
4b60371e64
Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494)
|
4 лет назад |
riperiperi
|
10e17ab423
Only use persistent buffers to flush on NVIDIA and Windows+AMD (#2489)
|
4 лет назад |
Mary
|
b8ad676fb8
Amadeus: DSP code generation improvements (#2460)
|
4 лет назад |
Mary
|
97a2133207
shadertools: Prepare for new target Languages and APIs (#2465)
|
4 лет назад |
riperiperi
|
ca5ac37cd6
Flush buffers and texture data through a persistent mapped buffer. (#2481)
|
4 лет назад |