Historique des commits

Auteur SHA1 Message Date
  riperiperi 788aec511f Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832) il y a 4 ans
  gdkchan 611bec6e44 Implement DrawTexture functionality (#2747) il y a 4 ans
  gdkchan 464a92d8a7 Force index buffer update for games using Vulkan (#2726) il y a 4 ans
  gdkchan fd7567a6b5 Only make render target 2D textures layered if needed (#2646) il y a 4 ans
  riperiperi ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) il y a 4 ans
  mpnico 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) il y a 4 ans
  gdkchan 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) il y a 4 ans