jhorv
|
268c9aecf8
Texture loading: reduce memory allocations (#6623)
|
2 éve |
gdkchan
|
8e74fa3456
Stop clearing Modified flag on DiscardData (#6591)
|
2 éve |
gdkchan
|
dcf10561b9
Fix missing texture flush for draw then DMA copy sequence without render target change (#5933)
|
2 éve |
gdkchan
|
1329c47ea4
Work around issue apparently caused by 5909 (#5926)
|
2 éve |
gdkchan
|
e6e5838916
Do not set modified flag again if texture was not modified (#5909)
|
2 éve |
gdkchan
|
9ef0be477b
Skip some invalid texture flushes (#5755)
|
2 éve |
riperiperi
|
f6c3f1cdfd
GPU: Discard data when getting texture before full clear (#5719)
|
2 éve |
gdkchan
|
9c6071a645
Move support buffer update out of the backends (#5411)
|
2 éve |
TSRBerry
|
3b46bb73f7
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
|
2 éve |
riperiperi
|
95c06de4c1
GPU: Remove swizzle undefined matching and rework depth aliasing (#4896)
|
3 éve |
gdkchan
|
4d1579acbf
Fix some invalid blits involving depth textures (#4723)
|
3 éve |
riperiperi
|
2c94ac455e
GPU: Keep rendered textures without any pool references alive (#4662)
|
3 éve |
riperiperi
|
e18d258fa0
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
|
3 éve |
riperiperi
|
36f10df775
GPU: Fix errors handling texture remapping (#4745)
|
3 éve |
TSR Berry
|
cee7121058
Move solution and projects to src
|
3 éve |