gdkchan
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43ebd7a9bb
New shader cache implementation (#3194)
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%!s(int64=4) %!d(string=hai) anos |
gdkchan
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7e967d796c
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
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%!s(int64=4) %!d(string=hai) anos |
gdkchan
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d512ce122c
Initial tessellation shader support (#2534)
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%!s(int64=4) %!d(string=hai) anos |
gdkchan
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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%!s(int64=4) %!d(string=hai) anos |
gdkchan
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8b44eb1c98
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
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%!s(int64=5) %!d(string=hai) anos |