riperiperi
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bf77d1cab9
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
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3 years ago |
gdkchan
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923089a298
Fast path for Inline-to-Memory texture data transfers (#3610)
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3 years ago |
riperiperi
|
cda659955c
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
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4 years ago |
riperiperi
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |