HorrorTroll
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bf28d8f1aa
Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377)
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пре 7 година |
HorrorTroll
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27023e7afc
Add R32_G32 texture format (#383)
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пре 7 година |
ReinUsesLisp
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43c4e7c78d
Use mirrored texture wraps when available (#361)
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пре 7 година |
ReinUsesLisp
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726de8c46a
Rendertarget attachments, texture and image changes (#358)
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пре 7 година |
greggameplayer
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ce96a45685
Implement A2B10G10R10 TextureFormat (#248)
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пре 7 година |
greggameplayer
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120fe6b74a
Implement BF10GF11RF11 TextureFormat (#246)
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пре 7 година |
greggameplayer
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0a13900bc9
Implement Z24S8 TextureFormat (#247)
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пре 7 година |
greggameplayer
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e71da4fb74
Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)
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пре 7 година |
gdkchan
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1968386808
Add locking methods to the ogl resource cache (#238)
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пре 7 година |
ReinUsesLisp
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97ca974213
Implement some GPU features (#209)
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пре 7 година |
ReinUsesLisp
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9cbf908cf5
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207)
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пре 7 година |
gdkchan
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900a84ae0a
Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented)
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пре 8 година |
ReinUsesLisp
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a4020bb398
Port from OpenTK.NETCore to OpenTK.NetStandard (#176)
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пре 8 година |
Lordmau5
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98e6a34608
Implement R16 texture format (#147)
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пре 8 година |
gdkchan
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49fd76db0f
Fix a small size related issue on MapBufferEx and add the BC7U texture format
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пре 8 година |
gdkchan
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7a6ce48184
Re add some texture formats that I somehow removed by accident on OGLEnumConverter
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пре 8 година |
gdkchan
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53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
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пре 8 година |
gdkchan
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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пре 8 година |
gdkchan
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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пре 8 година |
gdkchan
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c8c86a3854
Fix for current framebuffer issues (#78)
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пре 8 година |
gdkchan
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7b2f471d4f
[GPU] Add support for the BC4/5 texture formats
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пре 8 година |
gdkchan
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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пре 8 година |
gdkchan
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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пре 8 година |