Commit History

Author SHA1 Message Date
  gdkchan 650cc41c02 Implement remaining shader double-precision instructions (#2845) 4 years ago
  gdkchan acc0b0f313 Fix FLO.SH shader instruction with a input of 0 (#2876) 4 years ago
  gdkchan 911ea38e93 Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 4 years ago
  gdkchan 3dee712164 Fix bindless/global memory elimination with inverted predicates (#2826) 4 years ago
  gdkchan b7a1544e8b Fix InvocationInfo on geometry shader and bindless default integer const (#2822) 4 years ago
  gdkchan 99445dd0a6 Add support for fragment shader interlock (#2768) 4 years ago
  gdkchan 63f1663fa9 Fix shader 8-bit and 16-bit STS/STG (#2741) 4 years ago
  riperiperi 052deebf26 Another workaround for NVIDIA driver 496.13 shader bug (#2750) 4 years ago
  gdkchan d512ce122c Initial tessellation shader support (#2534) 4 years ago
  gdkchan d05573bfd1 Implement SHF (funnel shift) shader instruction (#2702) 4 years ago
  gdkchan a7109c767b Rewrite shader decoding stage (#2698) 4 years ago
  gdkchan fd7567a6b5 Only make render target 2D textures layered if needed (#2646) 4 years ago
  gdkchan f08a280ade Use shader subgroup extensions if shader ballot is not supported (#2627) 4 years ago
  riperiperi f0b00c1ae9 Fix TXQ for 3D textures. (#2613) 4 years ago
  riperiperi 142cededd4 Implement Shader Instructions SUATOM and SURED (#2090) 4 years ago
  gdkchan 416dc8fde4 Fix out-of-bounds shader thread shuffle (#2605) 4 years ago
  gdkchan ee1038e542 Initial support for shader attribute indexing (#2546) 4 years ago
  riperiperi ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 years ago
  gdkchan eb181425b1 Fix size of cached compute shaders (#2548) 4 years ago
  gdkchan 3148c0c21c Unify GpuAccessorBase and TextureDescriptorCapableGpuAccessor (#2542) 4 years ago
  gdkchan c3e2646f9e Workaround for Intel FrontFacing built-in variable bug (#2540) 4 years ago
  gdkchan ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) 4 years ago
  gdkchan 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) 4 years ago
  gdkchan d9d18439f6 Use a new approach for shader BRX targets (#2532) 4 years ago
  gdkchan 9b08abc644 Fix shader compilation on shaders that uses rectangle textures (#2471) 4 years ago
  gdkchan 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 years ago
  gdkchan 59900d7f00 Unscale textureSize when resolution scaling is used (#2441) 4 years ago
  gdkchan 8b44eb1c98 Separate GPU engines and make state follow official docs (part 1/2) (#2422) 4 years ago
  gdkchan d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) 4 years ago
  gdkchan fbb4019ed5 Initial support for separate GPU address spaces (#2394) 4 years ago