gdkchan
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650cc41c02
Implement remaining shader double-precision instructions (#2845)
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4 years ago |
gdkchan
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acc0b0f313
Fix FLO.SH shader instruction with a input of 0 (#2876)
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4 years ago |
gdkchan
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911ea38e93
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)
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4 years ago |
gdkchan
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3dee712164
Fix bindless/global memory elimination with inverted predicates (#2826)
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4 years ago |
gdkchan
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b7a1544e8b
Fix InvocationInfo on geometry shader and bindless default integer const (#2822)
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4 years ago |
gdkchan
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99445dd0a6
Add support for fragment shader interlock (#2768)
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4 years ago |
gdkchan
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63f1663fa9
Fix shader 8-bit and 16-bit STS/STG (#2741)
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4 years ago |
riperiperi
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052deebf26
Another workaround for NVIDIA driver 496.13 shader bug (#2750)
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4 years ago |
gdkchan
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d512ce122c
Initial tessellation shader support (#2534)
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4 years ago |
gdkchan
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d05573bfd1
Implement SHF (funnel shift) shader instruction (#2702)
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4 years ago |
gdkchan
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a7109c767b
Rewrite shader decoding stage (#2698)
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4 years ago |
gdkchan
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fd7567a6b5
Only make render target 2D textures layered if needed (#2646)
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4 years ago |
gdkchan
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f08a280ade
Use shader subgroup extensions if shader ballot is not supported (#2627)
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4 years ago |
riperiperi
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f0b00c1ae9
Fix TXQ for 3D textures. (#2613)
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4 years ago |
riperiperi
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142cededd4
Implement Shader Instructions SUATOM and SURED (#2090)
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4 years ago |
gdkchan
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416dc8fde4
Fix out-of-bounds shader thread shuffle (#2605)
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4 years ago |
gdkchan
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ee1038e542
Initial support for shader attribute indexing (#2546)
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4 years ago |
riperiperi
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 years ago |
gdkchan
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eb181425b1
Fix size of cached compute shaders (#2548)
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4 years ago |
gdkchan
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3148c0c21c
Unify GpuAccessorBase and TextureDescriptorCapableGpuAccessor (#2542)
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4 years ago |
gdkchan
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c3e2646f9e
Workaround for Intel FrontFacing built-in variable bug (#2540)
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4 years ago |
gdkchan
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ed754af8d5
Make sure attributes used on subsequent shader stages are initialized (#2538)
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4 years ago |
gdkchan
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0f6ec446ea
Replace BGRA and scale uniforms with a uniform block (#2496)
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4 years ago |
gdkchan
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d9d18439f6
Use a new approach for shader BRX targets (#2532)
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4 years ago |
gdkchan
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9b08abc644
Fix shader compilation on shaders that uses rectangle textures (#2471)
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4 years ago |
gdkchan
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 years ago |
gdkchan
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59900d7f00
Unscale textureSize when resolution scaling is used (#2441)
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4 years ago |
gdkchan
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8b44eb1c98
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
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4 years ago |
gdkchan
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d125fce3e8
Allow shader language and target API to be specified on the shader translator (#2402)
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4 years ago |
gdkchan
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fbb4019ed5
Initial support for separate GPU address spaces (#2394)
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4 years ago |