gdkchan
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5fdc46ac7f
Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3781)
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3 лет назад |
gdkchan
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2df16ded9b
Improve shader BRX instruction code generation (#3759)
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3 лет назад |
gdkchan
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2068445939
Fix shader SULD (bindless) instruction using wrong register as handle (#3732)
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3 лет назад |
gdkchan
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9c2500de5f
Fix incorrect tessellation inputs/outputs (#3728)
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3 лет назад |
gdkchan
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66f16f4392
Fix bindless 1D textures having a buffer type on the shader (#3697)
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3 лет назад |
gdkchan
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619ac86bd0
Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644)
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3 лет назад |
gdkchan
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408bd63b08
Transform shader LDC into constant buffer access if offset is constant (#3672)
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3 лет назад |
gdkchan
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ed0b10c81f
Fix geometry shader passthrough fallback being used when feature is supported (#3525)
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3 лет назад |
riperiperi
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f92650fcff
SPIR-V: Initialize undefined variables with 0 (#3526)
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3 лет назад |
gdkchan
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2232e4ae87
Vulkan backend (#2518)
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3 лет назад |
gdkchan
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1a888ae087
Add support for conditional (with CC) shader Exit instructions (#3470)
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3 лет назад |
gdkchan
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7f8a3541eb
Fix decoding of block after shader BRA.CC instructions without predicate (#3472)
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3 лет назад |
gdkchan
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b34de74f81
Avoid adding shader buffer descriptors for constant buffers that are not used (#3478)
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3 лет назад |
gdkchan
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4523a73f75
Propagate Shader phi nodes with the same source value from all blocks (#3457)
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3 лет назад |
gdkchan
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b46b63e06a
Add support for alpha to coverage dithering (#3069)
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3 лет назад |
gdkchan
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5afd521c5a
Bindless elimination for constant sampler handle (#3424)
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3 лет назад |
riperiperi
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43b4b34376
Implement Viewport Transform Disable (#3328)
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4 лет назад |
gdkchan
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43ebd7a9bb
New shader cache implementation (#3194)
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4 лет назад |