Commit History

Автор SHA1 Съобщение Дата
  gdkchan 947e14d3be Reimplement limited bindless textures support преди 6 години
  gdkchan 9d7a142a48 Support texture rectangle targets (non-normalized coords) преди 6 години
  gdkchan 66d91cbc6c Use dispatch params shared memory size when available преди 6 години
  gdkchan 0d9672f3ae Use maximum shared memory size supported by hardware преди 6 години
  gdkchan 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) преди 6 години
  gdkchan 17fb11ddb9 Fix wrong maximum id on sampler pool in some cases преди 6 години
  gdkchan cb171f6ebf Support shared color mask, implement more shader instructions преди 6 години
  gdk 6a98c643ca Add a pass to turn global memory access into storage access, and do all storage related transformations on IR преди 6 години
  gdk 73e68edd09 Revert "Simplify shader uniform buffer access codegen" преди 6 години
  gdk 1df78e7ad6 Simplify shader uniform buffer access codegen преди 6 години
  gdk 3ca675223a Remove TranslatorConfig struct преди 6 години
  gdk 769c02235f Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled преди 6 години
  gdk 3ab5c23f49 Add partial support for array of samplers, and add pass to identify them from bindless texture accesses преди 6 години
  gdk 278a4c317c Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes преди 6 години
  gdk 1b7d955195 Initial support for image stores, support texture sample on compute преди 6 години
  gdk 1876b346fe Initial work преди 6 години