gdkchan
|
947e14d3be
Reimplement limited bindless textures support
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преди 6 години |
gdkchan
|
9d7a142a48
Support texture rectangle targets (non-normalized coords)
|
преди 6 години |
gdkchan
|
66d91cbc6c
Use dispatch params shared memory size when available
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преди 6 години |
gdkchan
|
0d9672f3ae
Use maximum shared memory size supported by hardware
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преди 6 години |
gdkchan
|
7ce5584f9e
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
|
преди 6 години |
gdkchan
|
17fb11ddb9
Fix wrong maximum id on sampler pool in some cases
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преди 6 години |
gdkchan
|
cb171f6ebf
Support shared color mask, implement more shader instructions
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преди 6 години |
gdk
|
6a98c643ca
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
|
преди 6 години |
gdk
|
73e68edd09
Revert "Simplify shader uniform buffer access codegen"
|
преди 6 години |
gdk
|
1df78e7ad6
Simplify shader uniform buffer access codegen
|
преди 6 години |
gdk
|
3ca675223a
Remove TranslatorConfig struct
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преди 6 години |
gdk
|
769c02235f
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
|
преди 6 години |
gdk
|
3ab5c23f49
Add partial support for array of samplers, and add pass to identify them from bindless texture accesses
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преди 6 години |
gdk
|
278a4c317c
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
|
преди 6 години |
gdk
|
1b7d955195
Initial support for image stores, support texture sample on compute
|
преди 6 години |
gdk
|
1876b346fe
Initial work
|
преди 6 години |