Commit History

作者 SHA1 備註 提交日期
  ReinUsesLisp 726de8c46a Rendertarget attachments, texture and image changes (#358) 7 年之前
  greggameplayer ce96a45685 Implement A2B10G10R10 TextureFormat (#248) 7 年之前
  greggameplayer 120fe6b74a Implement BF10GF11RF11 TextureFormat (#246) 7 年之前
  greggameplayer 0a13900bc9 Implement Z24S8 TextureFormat (#247) 7 年之前
  greggameplayer e71da4fb74 Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) 7 年之前
  gdkchan 1968386808 Add locking methods to the ogl resource cache (#238) 7 年之前
  Lordmau5 98e6a34608 Implement R16 texture format (#147) 8 年之前
  gdkchan 49fd76db0f Fix a small size related issue on MapBufferEx and add the BC7U texture format 8 年之前
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) 8 年之前
  gdkchan f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) 8 年之前
  gdkchan 7b2f471d4f [GPU] Add support for the BC4/5 texture formats 8 年之前
  gdkchan feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 年之前
  LDj3SNuD e9cfdef098 Add A1B5G5R5 texture format. (#76) 8 年之前
  gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 年之前