gdkchan
|
b2a225558d
Do not force scissor on clear if scissor is disabled (#3258)
|
4 lat temu |
gdkchan
|
fb853f13e9
Scale scissor used for clears (#3002)
|
4 lat temu |
gdkchan
|
6e0799580f
Fix render target clear when sizes mismatch (#2994)
|
4 lat temu |
riperiperi
|
788aec511f
Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832)
|
4 lat temu |
gdkchan
|
611bec6e44
Implement DrawTexture functionality (#2747)
|
4 lat temu |
gdkchan
|
464a92d8a7
Force index buffer update for games using Vulkan (#2726)
|
4 lat temu |
gdkchan
|
fd7567a6b5
Only make render target 2D textures layered if needed (#2646)
|
4 lat temu |
riperiperi
|
ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
4 lat temu |
mpnico
|
8e1adb95cf
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
|
4 lat temu |
gdkchan
|
40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
|
4 lat temu |