Historique des commits

Auteur SHA1 Message Date
  Andrey Sukharev 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
  riperiperi 9ac66336a2 GPU: Use lazy checks for specialization state (#4004) il y a 3 ans
  gdkchan 2e43d01d36 Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) il y a 3 ans
  riperiperi 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) il y a 3 ans
  gdkchan f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) il y a 3 ans
  gdkchan 2232e4ae87 Vulkan backend (#2518) il y a 3 ans
  riperiperi 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) il y a 3 ans
  riperiperi 43b4b34376 Implement Viewport Transform Disable (#3328) il y a 4 ans
  gdkchan 43ebd7a9bb New shader cache implementation (#3194) il y a 4 ans
  gdkchan e44a43c7e1 Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) il y a 4 ans
  merry a4e8bea866 Lop3Expression: Optimize expressions (#3184) il y a 4 ans
  gdkchan 0bcbe32367 Only initialize shader outputs that are actually used on the next stage (#3054) il y a 4 ans
  Berkan Diler 644b497df1 Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145) il y a 4 ans
  gdkchan 72e543e946 Prefer texture over textureSize for sampler type (#3132) il y a 4 ans
  gdkchan 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) il y a 4 ans
  gdkchan f861f0bca2 Fix missing geometry shader passthrough inputs (#3106) il y a 4 ans
  gdkchan 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) il y a 4 ans
  gdkchan 7f6b3d234a Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) il y a 4 ans
  riperiperi 79adba4402 Add support for render scale to vertex stage. (#2763) il y a 4 ans
  gdkchan 119a3a1887 Fix SUATOM and other texture shader instructions with RZ dest (#2885) il y a 4 ans
  gdkchan 650cc41c02 Implement remaining shader double-precision instructions (#2845) il y a 4 ans
  gdkchan acc0b0f313 Fix FLO.SH shader instruction with a input of 0 (#2876) il y a 4 ans
  gdkchan 911ea38e93 Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) il y a 4 ans
  gdkchan 3dee712164 Fix bindless/global memory elimination with inverted predicates (#2826) il y a 4 ans
  gdkchan b7a1544e8b Fix InvocationInfo on geometry shader and bindless default integer const (#2822) il y a 4 ans
  gdkchan 99445dd0a6 Add support for fragment shader interlock (#2768) il y a 4 ans
  gdkchan 63f1663fa9 Fix shader 8-bit and 16-bit STS/STG (#2741) il y a 4 ans
  riperiperi 052deebf26 Another workaround for NVIDIA driver 496.13 shader bug (#2750) il y a 4 ans
  gdkchan d512ce122c Initial tessellation shader support (#2534) il y a 4 ans
  gdkchan d05573bfd1 Implement SHF (funnel shift) shader instruction (#2702) il y a 4 ans