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Аутор SHA1 Порука Датум
  riperiperi bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) пре 3 година
  gdkchan 923089a298 Fast path for Inline-to-Memory texture data transfers (#3610) пре 3 година
  gdkchan 2232e4ae87 Vulkan backend (#2518) пре 3 година
  gdkchan 37b6e081da Fix DMA linear texture copy fast path (#3496) пре 3 година
  Logan Stromberg 6eb85e846f Reduce some unnecessary allocations in DMA handler (#2886) пре 3 година
  gdkchan 79408b68c3 De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207) пре 4 година
  gdkchan 7bfb5f79b8 When copying linear textures, DMA should ignore region X/Y (#3121) пре 4 година
  riperiperi c52158b733 Add timestamp to 16-byte/4-word semaphore releases. (#3049) пре 4 година
  riperiperi cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) пре 4 година
  gdkchan a87f7f2029 Fix DMA copy fast path line size when xCount < stride (#2942) пре 4 година
  riperiperi 521a07e612 Add support for releasing a semaphore to DmaClass (#2926) пре 4 година
  gdkchan ac4ec1a015 Account for negative strides on DMA copy (#2623) пре 4 година
  gdkchan ff5df5d8a1 Support non-contiguous copies on I2M and DMA engines (#2473) пре 4 година
  gdkchan 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) пре 4 година
  gdkchan 8b44eb1c98 Separate GPU engines and make state follow official docs (part 1/2) (#2422) пре 4 година