gdkchan
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f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
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пре 3 година |
gdkchan
|
923089a298
Fast path for Inline-to-Memory texture data transfers (#3610)
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пре 3 година |
gdkchan
|
2232e4ae87
Vulkan backend (#2518)
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пре 3 година |
gdkchan
|
b46b63e06a
Add support for alpha to coverage dithering (#3069)
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пре 3 година |
gdkchan
|
43ebd7a9bb
New shader cache implementation (#3194)
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пре 4 година |
riperiperi
|
cda659955c
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
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пре 4 година |
gdkchan
|
611bec6e44
Implement DrawTexture functionality (#2747)
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пре 4 година |
gdkchan
|
d512ce122c
Initial tessellation shader support (#2534)
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пре 4 година |
riperiperi
|
ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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пре 4 година |