Commit historia

Upphovsman SHA1 Meddelande Datum
  gdkchan cedd200745 Move gl_Layer to vertex shader if geometry is not supported (#4368) 3 år sedan
  gdkchan f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 år sedan
  gdkchan 43ebd7a9bb New shader cache implementation (#3194) 4 år sedan
  gdkchan 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 4 år sedan
  gdkchan fd7567a6b5 Only make render target 2D textures layered if needed (#2646) 4 år sedan
  gdkchan 4770cfa920 Only enable clip distance if written to on shader (#2217) 5 år sedan
  Mary 48f6570557 Salieri: shader cache (#1701) 5 år sedan
  gdkchan 5b5239ab5b Remove output interpolation qualifier (#1070) 6 år sedan
  gdk 1b7d955195 Initial support for image stores, support texture sample on compute 6 år sedan
  gdk 1876b346fe Initial work 6 år sedan