gdkchan
|
cedd200745
Move gl_Layer to vertex shader if geometry is not supported (#4368)
|
3 år sedan |
gdkchan
|
f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
|
3 år sedan |
gdkchan
|
43ebd7a9bb
New shader cache implementation (#3194)
|
4 år sedan |
gdkchan
|
3bd357045f
Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)
|
4 år sedan |
gdkchan
|
fd7567a6b5
Only make render target 2D textures layered if needed (#2646)
|
4 år sedan |
gdkchan
|
4770cfa920
Only enable clip distance if written to on shader (#2217)
|
5 år sedan |
Mary
|
48f6570557
Salieri: shader cache (#1701)
|
5 år sedan |
gdkchan
|
5b5239ab5b
Remove output interpolation qualifier (#1070)
|
6 år sedan |
gdk
|
1b7d955195
Initial support for image stores, support texture sample on compute
|
6 år sedan |
gdk
|
1876b346fe
Initial work
|
6 år sedan |