Historique des commits

Auteur SHA1 Message Date
  gdkchan c3e2646f9e Workaround for Intel FrontFacing built-in variable bug (#2540) il y a 4 ans
  gdkchan d9d18439f6 Use a new approach for shader BRX targets (#2532) il y a 4 ans
  gdkchan ed2f5ede0f Fix texture sampling with depth compare and LOD level or bias (#2404) il y a 4 ans
  gdkchan b34c0a47b4 Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298) il y a 5 ans
  riperiperi 0129250c2e Pass CbufSlot when getting info from the texture descriptor (#2291) il y a 5 ans
  riperiperi 461c24092a Implement Force Early Z Register (#1755) il y a 5 ans
  gdkchan 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) il y a 5 ans
  gdkchan b066cfc1a3 Add support for shader constant buffer slot indexing (#1608) il y a 5 ans
  gdkchan 0954e76a26 Improve BRX target detection heuristics (#1591) il y a 5 ans
  gdkchan 1eea35554c Better viewport flipping and depth mode detection method (#1556) il y a 5 ans
  gdkchan a15b951721 Fix wrong face culling once and for all (#1277) il y a 6 ans
  gdkchan 0b6d206daa Omit image format if possible, and fix BA bit (#1280) il y a 6 ans
  gdkchan b8eb6abecc Refactor shader GPU state and memory access (#1203) il y a 6 ans