gdkchan
|
2bb39ff03e
Replace glFinish with barrier for WaitForIdle (#878)
|
6 years ago |
gdkchan
|
654e617fe7
Some code cleanup
|
6 years ago |
gdkchan
|
7ce5584f9e
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
|
6 years ago |
gdk
|
d786d8d2b9
Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them
|
6 years ago |
gdk
|
1b7d955195
Initial support for image stores, support texture sample on compute
|
6 years ago |