Commit History

Autor SHA1 Mensaxe Data
  gdkchan 1080f64df9 Implement HLE macros for render target clears (#3528) %!s(int64=3) %!d(string=hai) anos
  gdkchan 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
  gdkchan 851f56b08a Support Array/3D depth-stencil render target, and single layer clears (#3400) %!s(int64=3) %!d(string=hai) anos
  gdkchan 6e0799580f Fix render target clear when sizes mismatch (#2994) %!s(int64=4) %!d(string=hai) anos
  riperiperi cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) %!s(int64=4) %!d(string=hai) anos
  gdkchan e7c2dc8ec3 Fix for texture pool not being updated when it should + buffer texture related fixes (#2911) %!s(int64=4) %!d(string=hai) anos
  gdkchan 611bec6e44 Implement DrawTexture functionality (#2747) %!s(int64=4) %!d(string=hai) anos
  gdkchan 464a92d8a7 Force index buffer update for games using Vulkan (#2726) %!s(int64=4) %!d(string=hai) anos
  riperiperi d92fff541b Replace CacheResourceWrite with more general "precise" write (#2684) %!s(int64=4) %!d(string=hai) anos
  gdkchan fd7567a6b5 Only make render target 2D textures layered if needed (#2646) %!s(int64=4) %!d(string=hai) anos
  mpnico 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) %!s(int64=4) %!d(string=hai) anos
  gdkchan 04dce402ac Implement a fast path for I2M transfers (#2467) %!s(int64=4) %!d(string=hai) anos
  gdkchan 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos