Commit History

Автор SHA1 Съобщение Дата
  gdkchan 7822348439 Small cleanup in AMemory and removed some unused usings преди 8 години
  gdkchan 231fae1a4c Texture/Vertex/Index data cache (#132) преди 8 години
  gdkchan b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection преди 8 години
  gdkchan 73a3233d57 Fix some races in SvcThreadSync and change the way how yield works преди 8 години
  gdkchan fdfa9424c8 Fix typo and update priority/avoid duplicates on UpdateMutexOwner преди 8 години
  gdkchan ee0b14ba08 Some improvements to SetThreadCoreMask, simplified implementation of wait lists преди 8 години
  gdkchan b2b1d7dcd7 Better implementation of SetThreadCoreMask that allows changing the Core Mask (untested, no clue if it actually works) преди 8 години
  gdkchan 4546d1b9be Initial work to support changing thread core on the scheduler, also some cond var priority fixes преди 8 години
  gdkchan 3603497a13 Allow using self thread id on some svcs (fixes #117) преди 8 години
  gdkchan a8ba340dde Improved logging (#103) преди 8 години
  gdkchan bd9b1e2c6b Stub a few services, add support for generating call stacks on the CPU преди 8 години
  gdkchan 90279d96ea Implement the synchronization primitives like the Horizon kernel does (#97) преди 8 години
  gdkchan 03002f6537 Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes преди 8 години
  gdkchan 33ae6e544b [HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly преди 8 години
  gdkchan b9af34f3dd [HLE/Kernel] Somewhat improved sync primitives преди 8 години