Historia zmian

Autor SHA1 Wiadomość Data
  gdkchan 33e2810ef3 Fix d32s8 format on OGLEnumConverter (#420) 7 lat temu
  gdkchan d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 lat temu
  HorrorTroll 8a78a703f2 Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture format. Fix BC6H_UF16 from Unorm to Sfloat (#417) 7 lat temu
  ReinUsesLisp e5917f8968 Fixup image error message and add G8R8 to size query (#410) 7 lat temu
  ReinUsesLisp ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 7 lat temu
  HorrorTroll bf28d8f1aa Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377) 7 lat temu
  HorrorTroll 27023e7afc Add R32_G32 texture format (#383) 7 lat temu
  ReinUsesLisp 43c4e7c78d Use mirrored texture wraps when available (#361) 7 lat temu
  ReinUsesLisp 726de8c46a Rendertarget attachments, texture and image changes (#358) 7 lat temu
  greggameplayer ce96a45685 Implement A2B10G10R10 TextureFormat (#248) 7 lat temu
  greggameplayer 120fe6b74a Implement BF10GF11RF11 TextureFormat (#246) 7 lat temu
  greggameplayer 0a13900bc9 Implement Z24S8 TextureFormat (#247) 7 lat temu
  greggameplayer e71da4fb74 Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) 7 lat temu
  gdkchan 1968386808 Add locking methods to the ogl resource cache (#238) 7 lat temu
  ReinUsesLisp 97ca974213 Implement some GPU features (#209) 7 lat temu
  ReinUsesLisp 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) 7 lat temu
  gdkchan 900a84ae0a Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented) 7 lat temu
  ReinUsesLisp a4020bb398 Port from OpenTK.NETCore to OpenTK.NetStandard (#176) 7 lat temu
  Lordmau5 98e6a34608 Implement R16 texture format (#147) 8 lat temu
  gdkchan 49fd76db0f Fix a small size related issue on MapBufferEx and add the BC7U texture format 8 lat temu
  gdkchan 7a6ce48184 Re add some texture formats that I somehow removed by accident on OGLEnumConverter 8 lat temu
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) 8 lat temu
  gdkchan f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) 8 lat temu
  gdkchan b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 lat temu
  gdkchan c8c86a3854 Fix for current framebuffer issues (#78) 8 lat temu
  gdkchan 7b2f471d4f [GPU] Add support for the BC4/5 texture formats 8 lat temu
  gdkchan feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 lat temu
  gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 lat temu