gdkchan
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851f56b08a
Support Array/3D depth-stencil render target, and single layer clears (#3400)
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3 лет назад |
gdkchan
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9a9349f0f4
Fix instanced indexed inline draw index count (#3389)
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3 лет назад |
gdkchan
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46cc7b55f0
Fix instanced indexed inline draws (#3383)
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3 лет назад |
gdkchan
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b2a225558d
Do not force scissor on clear if scissor is disabled (#3258)
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4 лет назад |
gdkchan
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fb853f13e9
Scale scissor used for clears (#3002)
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4 лет назад |
gdkchan
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6e0799580f
Fix render target clear when sizes mismatch (#2994)
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4 лет назад |
riperiperi
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788aec511f
Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832)
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4 лет назад |
gdkchan
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611bec6e44
Implement DrawTexture functionality (#2747)
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4 лет назад |
gdkchan
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464a92d8a7
Force index buffer update for games using Vulkan (#2726)
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4 лет назад |
gdkchan
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fd7567a6b5
Only make render target 2D textures layered if needed (#2646)
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4 лет назад |
riperiperi
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 лет назад |
mpnico
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8e1adb95cf
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
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4 лет назад |
gdkchan
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 лет назад |