HorrorTroll
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27023e7afc
Add R32_G32 texture format (#383)
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7 rokov pred |
ReinUsesLisp
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726de8c46a
Rendertarget attachments, texture and image changes (#358)
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7 rokov pred |
greggameplayer
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ce96a45685
Implement A2B10G10R10 TextureFormat (#248)
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7 rokov pred |
greggameplayer
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120fe6b74a
Implement BF10GF11RF11 TextureFormat (#246)
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7 rokov pred |
greggameplayer
|
0a13900bc9
Implement Z24S8 TextureFormat (#247)
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7 rokov pred |
greggameplayer
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e71da4fb74
Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)
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7 rokov pred |
gdkchan
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1968386808
Add locking methods to the ogl resource cache (#238)
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7 rokov pred |
Lordmau5
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98e6a34608
Implement R16 texture format (#147)
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8 rokov pred |
gdkchan
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49fd76db0f
Fix a small size related issue on MapBufferEx and add the BC7U texture format
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8 rokov pred |
gdkchan
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53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
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8 rokov pred |
gdkchan
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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8 rokov pred |
gdkchan
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7b2f471d4f
[GPU] Add support for the BC4/5 texture formats
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8 rokov pred |
gdkchan
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 rokov pred |
LDj3SNuD
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e9cfdef098
Add A1B5G5R5 texture format. (#76)
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8 rokov pred |
gdkchan
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 rokov pred |