Ac_K
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7a8fbcf89f
Update README.md
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8 lat temu |
gdkchan
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fdfa9424c8
Fix typo and update priority/avoid duplicates on UpdateMutexOwner
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8 lat temu |
gdkchan
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ee0b14ba08
Some improvements to SetThreadCoreMask, simplified implementation of wait lists
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8 lat temu |
gdkchan
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9e50ed53e6
Implement GetTpcMasks on nvservices
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8 lat temu |
gdkchan
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b2b1d7dcd7
Better implementation of SetThreadCoreMask that allows changing the Core Mask (untested, no clue if it actually works)
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8 lat temu |
gdkchan
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4546d1b9be
Initial work to support changing thread core on the scheduler, also some cond var priority fixes
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8 lat temu |
gdkchan
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3603497a13
Allow using self thread id on some svcs (fixes #117)
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8 lat temu |
gdkchan
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0381a09227
Fix WidthInGobs on the GPU
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8 lat temu |
gdkchan
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fee4b0eb8a
Update min sdk version on readme (for real this time)
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8 lat temu |
gdkchan
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5ed1471d96
Update min sdk version on readme
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8 lat temu |
gdkchan
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f9f111bc85
Add intrinsics support (#121)
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8 lat temu |
Starlet
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8e306b3ac1
Fix NV stubs (#124)
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8 lat temu |
Thomas Guillemard
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0979426e63
Implement ISystemDisplayService::GetDisplayMode & Add IManagerDisplayService::SetLayerVisibility stub (#118)
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8 lat temu |
gdkchan
|
ac91607ac3
Fix regression caused by wrong endian on GetAudioRendererWorkBufferSize version check
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8 lat temu |
gdkchan
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34037701c7
NvServices refactoring (#120)
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8 lat temu |
Ac_K
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4419e8d6b4
Update IAudioRendererManager.cs
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8 lat temu |
Ac_K
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d0afc8e380
A REAL fix for some games. (#116)
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8 lat temu |
gdkchan
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5f0dd965bf
Ignore ZR target texture color registers on shader
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8 lat temu |
LDj3SNuD
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7cda630aba
Add Sqxtn_S, Sqxtn_V, Uqxtn_S, Uqxtn_V instructions and Tests (6). (#110)
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8 lat temu |
gdkchan
|
071754aaeb
Fix GetDesiredLanguage and expose a way to set the desired language, default to english
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8 lat temu |
gdkchan
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f73a182b20
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
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8 lat temu |
gdkchan
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17f4ccf2d5
Remove unnecessary casts from NxSettings
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8 lat temu |
gdkchan
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1af78416d1
Add null terminator to audio device names when writing to the output buffer
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8 lat temu |
gdkchan
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81e74ebd86
Remove thread from the threads list when it finishes, remove debug code
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8 lat temu |
LDj3SNuD
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2f1250ab04
Update AOpCodeTable.cs (#108)
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8 lat temu |
LDj3SNuD
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a5ad1e9a06
Add Cls_V, Clz_V, Orn_V instructions. Add 18 Tests: And_V, Bic_V, Bif_V, Bit_V, Bsl_V, Cls_V, Clz_V, Orn_V, Orr_V. (#104)
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8 lat temu |
gdkchan
|
a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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8 lat temu |
Ac_K
|
211f7f69db
Update ISystemSettingsServer.cs (#107)
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8 lat temu |
gdkchan
|
e4f59c8a52
Update README.md
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8 lat temu |
gdkchan
|
2a985de88c
[HLE/Audio] Use correct audio device names
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8 lat temu |