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ryujinx
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riperiperi
33a4d7d1ba
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (
#3847
)
3 anni fa
gdkchan
f1d1670b0b
Implement HLE macro for DrawElementsIndirect (
#3748
)
3 anni fa
gdkchan
ee1038e542
Initial support for shader attribute indexing (
#2546
)
4 anni fa