gdkchan
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69ced3a6e8
Fix shader cache on Vulkan when geometry shaders are inserted (#3868)
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%!s(int64=3) %!d(string=hai) anos |
gdkchan
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2e43d01d36
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)
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%!s(int64=3) %!d(string=hai) anos |
riperiperi
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7373ec5792
Vulkan: Clear dummy texture to (0,0,0,0) on creation (#3867)
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%!s(int64=3) %!d(string=hai) anos |
riperiperi
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de162a648b
Gpu: Fix thread safety of ReregisterRanges (#3865)
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riperiperi
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131baebe2a
Vulkan: Don't create preload command buffer outside a render pass (#3864)
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%!s(int64=3) %!d(string=hai) anos |
riperiperi
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187372cbde
Prune ForceDirty and CheckModified caches on unmap (#3862)
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TSRBerry
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022d495335
am: Stub GetSaveDataSizeMax (#3857)
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Berkan Diler
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c1372ed775
Use ReadOnlySpan<byte> compiler optimization in more places (#3853)
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%!s(int64=3) %!d(string=hai) anos |
riperiperi
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a16682cfd3
Allow _volatile to be set from MultiRegionHandle checks again (#3830)
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%!s(int64=3) %!d(string=hai) anos |
riperiperi
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7c53b69c30
SPIR-V: Fix unscaling helper not being able to find Array textures (#3863)
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%!s(int64=3) %!d(string=hai) anos |
riperiperi
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33a4d7d1ba
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
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%!s(int64=3) %!d(string=hai) anos |
Mary-nyan
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391e08dd27
ci: Clean up Actions leftovers (#3859)
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%!s(int64=3) %!d(string=hai) anos |
Matthew Wells
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b5cf8b8af9
Capitalization to be consistent (#3860)
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Alberto Fanjul
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55043c8afc
Allow to start Ryujinx in wayland environment (#3516)
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%!s(int64=3) %!d(string=hai) anos |
Mary-nyan
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5d73a9f5fc
Fix Fedora support (#3815)
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%!s(int64=3) %!d(string=hai) anos |
Logan Stromberg
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2c9ab5e45f
Prevent raw Unicode control codes from showing on software keyboard applet. (#3845)
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%!s(int64=3) %!d(string=hai) anos |
Wunk
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d536cc8ae6
Update units of memory from decimal to binary prefixes (#3716)
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Berkan Diler
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d751da84f9
Use new C# 11 u8 string literals (#3854)
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Berkan Diler
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11aae9cfbc
Make use of Random.Shared (#3852)
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Berkan Diler
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b96794e72b
Use new LINQ Order() methods (#3851)
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gdkchan
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f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
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EmulationFanatic
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b8de72de8f
It's REE-YOU-JINX (#3839)
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TSRBerry
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eebc39228d
UI: Allow overriding graphics backend + Move command line parser into a new class (#3707)
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%!s(int64=3) %!d(string=hai) anos |
gdkchan
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9daf029f35
Use vector transform feedback outputs if possible (#3832)
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gdkchan
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51a27032f0
Fix VertexId and InstanceId on Vulkan (#3833)
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gdkchan
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a6a67a2b7a
Minor improvement to Vulkan pipeline state and bindings management (#3829)
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Mary-nyan
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c6d05301aa
infra: Migrate to .NET 7 (#3795)
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gdkchan
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647de4cd31
Ensure all pending draws are done before compute dispatch (#3822)
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gdkchan
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f82309fa2d
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723)
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%!s(int64=3) %!d(string=hai) anos |
Mary-nyan
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7d8e198c33
fix: Support FFmpeg 5.1.x for decoding (#3816)
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%!s(int64=3) %!d(string=hai) anos |