gdkchan
|
625f5fb88a
Account for pool change on texture bindings cache (#3420)
|
3 سال پیش |
Mary
|
2382717600
timezone: Fix regression caused by #3361 (#3418)
|
3 سال پیش |
Mary
|
30ee70a9bc
time: Make TimeZoneRule blittable and avoid copies (#3361)
|
3 سال پیش |
gdkchan
|
232b1012b0
Fix ThreadingLock deadlock on invalid access and TerminateProcess (#3407)
|
3 سال پیش |
gdkchan
|
e747f5cd83
Ensure texture ID is valid before getting texture descriptor (#3406)
|
3 سال پیش |
Ac_K
|
8aff17a93c
UI: Some Avalonia cleanup (#3358)
|
3 سال پیش |
gdkchan
|
f2a41b7a1c
Rewrite kernel memory allocator (#3316)
|
3 سال پیش |
RhavoX
|
c881cd2d14
Fix doubling of detected gamepads on program start (#3398)
|
3 سال پیش |
riperiperi
|
68f9091870
Account for res scale changes when updating bindings (#3403)
|
3 سال پیش |
riperiperi
|
99ffc061d3
Optimize Texture Binding and Shader Specialization Checks (#3399)
|
3 سال پیش |
gdkchan
|
d987cacfb7
Fix VIC out of bounds copy (#3386)
|
3 سال پیش |
gdkchan
|
851f56b08a
Support Array/3D depth-stencil render target, and single layer clears (#3400)
|
3 سال پیش |
gdkchan
|
b1bd6a50b5
Less invasive fix for EventFd blocking operations (#3394)
|
3 سال پیش |
gdkchan
|
70895bdb04
Allow concurrent BSD EventFd read/write (#3385)
|
3 سال پیش |
gdkchan
|
830cbf91bb
Ignore ClipControl on draw texture fallback (#3388)
|
3 سال پیش |
gdkchan
|
9a9349f0f4
Fix instanced indexed inline draw index count (#3389)
|
3 سال پیش |
gdkchan
|
46cc7b55f0
Fix instanced indexed inline draws (#3383)
|
3 سال پیش |
gdkchan
|
dd8f97ab9e
Remove freed memory range from tree on memory block disposal (#3347)
|
3 سال پیش |
gdkchan
|
633c5ec330
Extend uses count from ushort to uint on Operand Data structure (#3374)
|
3 سال پیش |
gdkchan
|
a3e7bb8eb4
Copy dependency for multisample and non-multisample textures (#3382)
|
3 سال پیش |
Billy Laws
|
2073ba2919
Fix a potential GPFIFO submission race (#3378)
|
3 سال پیش |
Billy Laws
|
d03124a992
Fix 3D semaphore counter type 0 handling (#3380)
|
3 سال پیش |
Mary
|
59490d54b5
infra: Switch to win10-x64 RID and fix PR comment for Avalonia and SDL2 artifact rename (#3375)
|
3 سال پیش |
gdkchan
|
e546e5933f
Rewrite SVC handler using source generators rather than IL emit (#3371)
|
3 سال پیش |
gdkchan
|
0c87bf9ea4
Refactor CPU interface to allow the implementation of other CPU emulators (#3362)
|
3 سال پیش |
gdkchan
|
9827dc35e1
Allow loading NSPs without a NCA inside (#3364)
|
3 سال پیش |
riperiperi
|
448723d3b3
Don't force DPI aware on Avalonia - it already has it covered. (#3354)
|
3 سال پیش |
gdkchan
|
89294b7772
Fix audio renderer error message result code base (#3348)
|
3 سال پیش |
Emmanuel Hansen
|
7b9c4757dd
UI - Scale end framebuffer blit (#3342)
|
3 سال پیش |
Mary
|
b8fc97adf2
Fix Avalonia updater
|
3 سال پیش |