ReinUsesLisp
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624e813cd3
Implement multiple rendertarget attachments and depth writting (#375)
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7 years ago |
ReinUsesLisp
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726de8c46a
Rendertarget attachments, texture and image changes (#358)
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7 years ago |
ReinUsesLisp
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6e1a6c5b2b
Implement PointCoord and PointSize shader attributes (#353)
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7 years ago |
gdkchan
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09593ae6d8
Add partial support to the TEX.B shader instruction (#342)
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7 years ago |
ReinUsesLisp
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25dd5f4238
Low level graphics API prerequisites (#319)
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7 years ago |
Darabat
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827752ec07
Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes. (#332)
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7 years ago |
ReinUsesLisp
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cd203e98f2
Implement Geometry shaders (#280)
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8 years ago |
gdkchan
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2f37583ab3
Some small shader related fixes (#258)
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8 years ago |
ReinUsesLisp
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9cbf908cf5
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207)
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8 years ago |
ReinUsesLisp
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edfd4bc860
Explicit GLSL "position" attribute location (#199)
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8 years ago |
gdkchan
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e6eeb6f09f
Add support for Vertex Program A and other small shader improvements (#192)
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8 years ago |
ReinUsesLisp
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09dfefed1f
Implementation of UBOs instead of uniform constant arrays (#186)
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8 years ago |
gdkchan
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e7559f128f
Small OpenGL Renderer refactoring (#177)
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8 years ago |
gdkchan
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c26ddd6259
Fix 3 graphics related issues (#180)
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8 years ago |
gdkchan
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9176180abb
Minor shader fixes
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8 years ago |
gdkchan
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53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
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8 years ago |
gdkchan
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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8 years ago |
gdkchan
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79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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8 years ago |
gdkchan
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 years ago |
gdkchan
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f73a182b20
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
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8 years ago |
gdkchan
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a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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8 years ago |
gdkchan
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03002f6537
Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
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8 years ago |
gdkchan
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42ebfdff7f
[GPU] Fix frame buffer being upside down in some cases
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8 years ago |
gdkchan
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032c442505
[GPU] Remove 1f in RCP instruction emitter on glsl decompiler
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8 years ago |
gdkchan
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8ab76a7bd4
[GPU] Do not use the f suffix on float contants on the shader glsl code
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8 years ago |
gdkchan
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237eaeb920
Bump glsl version to support layout qualifier
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8 years ago |
gdkchan
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c8c86a3854
Fix for current framebuffer issues (#78)
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8 years ago |
gdkchan
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 years ago |
gdkchan
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 years ago |