Sitoutushistoria

Tekijä SHA1 Viesti Päivämäärä
  ReinUsesLisp 624e813cd3 Implement multiple rendertarget attachments and depth writting (#375) 7 vuotta sitten
  ReinUsesLisp 726de8c46a Rendertarget attachments, texture and image changes (#358) 7 vuotta sitten
  ReinUsesLisp 6e1a6c5b2b Implement PointCoord and PointSize shader attributes (#353) 7 vuotta sitten
  gdkchan 09593ae6d8 Add partial support to the TEX.B shader instruction (#342) 7 vuotta sitten
  ReinUsesLisp 25dd5f4238 Low level graphics API prerequisites (#319) 8 vuotta sitten
  ReinUsesLisp cd203e98f2 Implement Geometry shaders (#280) 8 vuotta sitten
  ReinUsesLisp 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) 8 vuotta sitten
  ReinUsesLisp edfd4bc860 Explicit GLSL "position" attribute location (#199) 8 vuotta sitten
  gdkchan e6eeb6f09f Add support for Vertex Program A and other small shader improvements (#192) 8 vuotta sitten
  gdkchan e7559f128f Small OpenGL Renderer refactoring (#177) 8 vuotta sitten
  gdkchan 9176180abb Minor shader fixes 8 vuotta sitten
  gdkchan f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) 8 vuotta sitten
  gdkchan b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 vuotta sitten
  gdkchan feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 vuotta sitten
  gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 vuotta sitten