ReinUsesLisp
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624e813cd3
Implement multiple rendertarget attachments and depth writting (#375)
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7 vuotta sitten |
ReinUsesLisp
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726de8c46a
Rendertarget attachments, texture and image changes (#358)
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7 vuotta sitten |
ReinUsesLisp
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6e1a6c5b2b
Implement PointCoord and PointSize shader attributes (#353)
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7 vuotta sitten |
gdkchan
|
09593ae6d8
Add partial support to the TEX.B shader instruction (#342)
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7 vuotta sitten |
ReinUsesLisp
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25dd5f4238
Low level graphics API prerequisites (#319)
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8 vuotta sitten |
ReinUsesLisp
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cd203e98f2
Implement Geometry shaders (#280)
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8 vuotta sitten |
ReinUsesLisp
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9cbf908cf5
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207)
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8 vuotta sitten |
ReinUsesLisp
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edfd4bc860
Explicit GLSL "position" attribute location (#199)
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8 vuotta sitten |
gdkchan
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e6eeb6f09f
Add support for Vertex Program A and other small shader improvements (#192)
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8 vuotta sitten |
gdkchan
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e7559f128f
Small OpenGL Renderer refactoring (#177)
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8 vuotta sitten |
gdkchan
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9176180abb
Minor shader fixes
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8 vuotta sitten |
gdkchan
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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8 vuotta sitten |
gdkchan
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 vuotta sitten |
gdkchan
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 vuotta sitten |
gdkchan
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 vuotta sitten |