Историја ревизија

Аутор SHA1 Порука Датум
  ReinUsesLisp 624e813cd3 Implement multiple rendertarget attachments and depth writting (#375) пре 7 година
  ReinUsesLisp 726de8c46a Rendertarget attachments, texture and image changes (#358) пре 7 година
  gdkchan 521751795a Code style fixes and nits on the HLE project (#355) пре 7 година
  ReinUsesLisp 1344a47c77 Blit framebuffer without shaders (#229) пре 7 година
  gdkchan 60f2198a1e Support deswizzle of sparse tiled textures and some frame buffer fixes (#275) пре 7 година
  ReinUsesLisp 0bec547b9d Disable front facing and face culling to avoid regression (#226) пре 7 година
  gdkchan e7559f128f Small OpenGL Renderer refactoring (#177) пре 7 година
  gdkchan a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... пре 8 година
  gdkchan 494e6dfa1e [GPU] Set frame buffer texture size to window size пре 8 година
  gdkchan 7dd14a4f3a [GPU] Send correct window size to the vertex shader пре 8 година
  gdkchan 42ebfdff7f [GPU] Fix frame buffer being upside down in some cases пре 8 година
  gdkchan 47100ec8c1 [GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct blend enable register, clear the buffer before drawing пре 8 година
  gdkchan c8c86a3854 Fix for current framebuffer issues (#78) пре 8 година
  gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година