gdkchan
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60f2198a1e
Support deswizzle of sparse tiled textures and some frame buffer fixes (#275)
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7 жил өмнө |
Ac_K
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8b685b12f0
Implement SvcWaitForAddress 0x34 (#289)
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7 жил өмнө |
Ac_K
|
6a69001aa2
Update IGeneralService.cs
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7 жил өмнө |
simonmkwii-dev
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2795af038d
Implement GetCurrentIpAddress() and stub GetCurrentNetworkProfile() (#271)
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7 жил өмнө |
LDj3SNuD
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fa5545aab8
Implement Ssubw_V and Usubw_V instructions. (#287)
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7 жил өмнө |
greggameplayer
|
120fe6b74a
Implement BF10GF11RF11 TextureFormat (#246)
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7 жил өмнө |
greggameplayer
|
0a13900bc9
Implement Z24S8 TextureFormat (#247)
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7 жил өмнө |
emmauss
|
2236f4b2c3
Implement IFileSystem:CleanDirectoryRecursively (#283)
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7 жил өмнө |
gdkchan
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98223b0e7d
Fix wrong assignment and allow null FilePaths on Executable
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7 жил өмнө |
ReinUsesLisp
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571848536b
Implement some shader instructions (#252)
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7 жил өмнө |
Thomas Guillemard
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c2c765b30f
hbabi: Implement argv (#272)
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7 жил өмнө |
gdkchan
|
5d698a7d8d
Fix LDXP/LDAXP when Rt == Rn (#274)
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7 жил өмнө |
greggameplayer
|
e71da4fb74
Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)
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7 жил өмнө |
ReinUsesLisp
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3e13b40b35
Add config key to dump shaders in local directory (#265)
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7 жил өмнө |
LDj3SNuD
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063fae50fe
Fix EmitHighNarrow(), EmitSaturatingNarrowOp() when Rd == Rn || Rd == Rm (& Part != 0). Optimization of EmitVectorTranspose(), EmitVectorUnzip(), EmitVectorZip() algorithms (reduction of the number of operations and their complexity). Add 12 Tests about Trn1/2, Uzp1/2, Zip1/2 (V) instructions. (#268)
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7 жил өмнө |
gdkchan
|
50b706e2ba
Fix RevMagic on audren
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7 жил өмнө |
gdkchan
|
a48ed788bf
Remove outdated comment
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7 жил өмнө |
gdkchan
|
8652dbb57c
Small nit on GetAudioRendererWorkBufferSize
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7 жил өмнө |
gdkchan
|
21e590c3ab
Add support for ioctl2, SetTimeout and KickoffPbWithAttr (#261)
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7 жил өмнө |
gdkchan
|
98c6ceede5
Audio Renderer improvements (#210)
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7 жил өмнө |
LDj3SNuD
|
be31f5b46d
Improve CountLeadingZeros() algorithm, nits. (#219)
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7 жил өмнө |
gdkchan
|
fc12fca962
Allow using ulong max value as yield (#263)
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7 жил өмнө |
gdkchan
|
514218ab98
Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions, nits (#225)
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7 жил өмнө |
gdkchan
|
2f37583ab3
Some small shader related fixes (#258)
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7 жил өмнө |
Starlet
|
494f8f0248
Implement CSRNG (Cryptographically Secure Random Bytes) (#216)
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7 жил өмнө |
Thomas Guillemard
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37bf02f057
TimeZone implements cmd 0, 1, 2, 3, 4 and 100 (#250)
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7 жил өмнө |
greggameplayer
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3b00333b0c
Add return of Texture Size and Bytes Per Pixel of ASTC2D 5x5, 6x6, 8x8, 10x10 and 12x12 (#249)
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7 жил өмнө |
Merry
|
b233ae964f
AInstEmitSimdCvt: Half-precision to single-precision conversion (#235)
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7 жил өмнө |
ReinUsesLisp
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cd18ab29df
Loop GLScreen with custom method (#244)
|
7 жил өмнө |
David
|
37071285bc
NvGetConfig with production/non production swapping (#243)
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7 жил өмнө |