Коммит түүх

Эзэн SHA1 Мессеж Огноо
  gdkchan 60f2198a1e Support deswizzle of sparse tiled textures and some frame buffer fixes (#275) 7 жил өмнө
  Ac_K 8b685b12f0 Implement SvcWaitForAddress 0x34 (#289) 7 жил өмнө
  Ac_K 6a69001aa2 Update IGeneralService.cs 7 жил өмнө
  simonmkwii-dev 2795af038d Implement GetCurrentIpAddress() and stub GetCurrentNetworkProfile() (#271) 7 жил өмнө
  LDj3SNuD fa5545aab8 Implement Ssubw_V and Usubw_V instructions. (#287) 7 жил өмнө
  greggameplayer 120fe6b74a Implement BF10GF11RF11 TextureFormat (#246) 7 жил өмнө
  greggameplayer 0a13900bc9 Implement Z24S8 TextureFormat (#247) 7 жил өмнө
  emmauss 2236f4b2c3 Implement IFileSystem:CleanDirectoryRecursively (#283) 7 жил өмнө
  gdkchan 98223b0e7d Fix wrong assignment and allow null FilePaths on Executable 7 жил өмнө
  ReinUsesLisp 571848536b Implement some shader instructions (#252) 7 жил өмнө
  Thomas Guillemard c2c765b30f hbabi: Implement argv (#272) 7 жил өмнө
  gdkchan 5d698a7d8d Fix LDXP/LDAXP when Rt == Rn (#274) 7 жил өмнө
  greggameplayer e71da4fb74 Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) 7 жил өмнө
  ReinUsesLisp 3e13b40b35 Add config key to dump shaders in local directory (#265) 7 жил өмнө
  LDj3SNuD 063fae50fe Fix EmitHighNarrow(), EmitSaturatingNarrowOp() when Rd == Rn || Rd == Rm (& Part != 0). Optimization of EmitVectorTranspose(), EmitVectorUnzip(), EmitVectorZip() algorithms (reduction of the number of operations and their complexity). Add 12 Tests about Trn1/2, Uzp1/2, Zip1/2 (V) instructions. (#268) 7 жил өмнө
  gdkchan 50b706e2ba Fix RevMagic on audren 7 жил өмнө
  gdkchan a48ed788bf Remove outdated comment 7 жил өмнө
  gdkchan 8652dbb57c Small nit on GetAudioRendererWorkBufferSize 7 жил өмнө
  gdkchan 21e590c3ab Add support for ioctl2, SetTimeout and KickoffPbWithAttr (#261) 7 жил өмнө
  gdkchan 98c6ceede5 Audio Renderer improvements (#210) 7 жил өмнө
  LDj3SNuD be31f5b46d Improve CountLeadingZeros() algorithm, nits. (#219) 7 жил өмнө
  gdkchan fc12fca962 Allow using ulong max value as yield (#263) 7 жил өмнө
  gdkchan 514218ab98 Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions, nits (#225) 7 жил өмнө
  gdkchan 2f37583ab3 Some small shader related fixes (#258) 7 жил өмнө
  Starlet 494f8f0248 Implement CSRNG (Cryptographically Secure Random Bytes) (#216) 7 жил өмнө
  Thomas Guillemard 37bf02f057 TimeZone implements cmd 0, 1, 2, 3, 4 and 100 (#250) 7 жил өмнө
  greggameplayer 3b00333b0c Add return of Texture Size and Bytes Per Pixel of ASTC2D 5x5, 6x6, 8x8, 10x10 and 12x12 (#249) 7 жил өмнө
  Merry b233ae964f AInstEmitSimdCvt: Half-precision to single-precision conversion (#235) 7 жил өмнө
  ReinUsesLisp cd18ab29df Loop GLScreen with custom method (#244) 7 жил өмнө
  David 37071285bc NvGetConfig with production/non production swapping (#243) 7 жил өмнө