gdkchan
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f73a182b20
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
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8 years ago |
gdkchan
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a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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8 years ago |
gdkchan
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03002f6537
Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
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8 years ago |
gdkchan
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42ebfdff7f
[GPU] Fix frame buffer being upside down in some cases
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8 years ago |
gdkchan
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032c442505
[GPU] Remove 1f in RCP instruction emitter on glsl decompiler
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8 years ago |
gdkchan
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8ab76a7bd4
[GPU] Do not use the f suffix on float contants on the shader glsl code
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8 years ago |
gdkchan
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237eaeb920
Bump glsl version to support layout qualifier
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8 years ago |
gdkchan
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c8c86a3854
Fix for current framebuffer issues (#78)
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8 years ago |
gdkchan
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 years ago |
gdkchan
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 years ago |