Commit History

Author SHA1 Message Date
  gdkchan f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 8 years ago
  gdkchan a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 years ago
  gdkchan 03002f6537 Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes 8 years ago
  gdkchan 42ebfdff7f [GPU] Fix frame buffer being upside down in some cases 8 years ago
  gdkchan 032c442505 [GPU] Remove 1f in RCP instruction emitter on glsl decompiler 8 years ago
  gdkchan 8ab76a7bd4 [GPU] Do not use the f suffix on float contants on the shader glsl code 8 years ago
  gdkchan 237eaeb920 Bump glsl version to support layout qualifier 8 years ago
  gdkchan c8c86a3854 Fix for current framebuffer issues (#78) 8 years ago
  gdkchan feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 years ago
  gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 years ago