gdkchan
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a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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8 years ago |
gdkchan
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a8ba340dde
Improved logging (#103)
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8 years ago |
gdkchan
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db0aa54233
Print guest stack trace on a few points that can throw exceptions
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8 years ago |
gdkchan
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90279d96ea
Implement the synchronization primitives like the Horizon kernel does (#97)
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8 years ago |
gdkchan
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03002f6537
Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
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8 years ago |
gdkchan
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ac80e7d3f9
[HLE/Kernel] Yield when cond var is signaled
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8 years ago |
gdkchan
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b9af34f3dd
[HLE/Kernel] Somewhat improved sync primitives
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8 years ago |