История коммитов

Автор SHA1 Сообщение Дата
  gdkchan 5f0dd965bf Ignore ZR target texture color registers on shader 8 лет назад
  LDj3SNuD 7cda630aba Add Sqxtn_S, Sqxtn_V, Uqxtn_S, Uqxtn_V instructions and Tests (6). (#110) 8 лет назад
  gdkchan 071754aaeb Fix GetDesiredLanguage and expose a way to set the desired language, default to english 8 лет назад
  gdkchan f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 8 лет назад
  gdkchan 17f4ccf2d5 Remove unnecessary casts from NxSettings 8 лет назад
  gdkchan 1af78416d1 Add null terminator to audio device names when writing to the output buffer 8 лет назад
  gdkchan 81e74ebd86 Remove thread from the threads list when it finishes, remove debug code 8 лет назад
  LDj3SNuD 2f1250ab04 Update AOpCodeTable.cs (#108) 8 лет назад
  LDj3SNuD a5ad1e9a06 Add Cls_V, Clz_V, Orn_V instructions. Add 18 Tests: And_V, Bic_V, Bif_V, Bit_V, Bsl_V, Cls_V, Clz_V, Orn_V, Orr_V. (#104) 8 лет назад
  gdkchan a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 лет назад
  Ac_K 211f7f69db Update ISystemSettingsServer.cs (#107) 8 лет назад
  gdkchan e4f59c8a52 Update README.md 8 лет назад
  gdkchan 2a985de88c [HLE/Audio] Use correct audio device names 8 лет назад
  gdkchan a8ba340dde Improved logging (#103) 8 лет назад
  Ac_K 4e24866b47 Update IAudioController.cs 8 лет назад
  gdkchan db0aa54233 Print guest stack trace on a few points that can throw exceptions 8 лет назад
  gdkchan bd9b1e2c6b Stub a few services, add support for generating call stacks on the CPU 8 лет назад
  Ac_K 4906acdde9 Some implementations (#99) 8 лет назад
  Ac_K 434e40b8a0 Update am service (#98) 8 лет назад
  LDj3SNuD 302c1d2861 Fix Addp_S in AOpCodeTable. Add 5 Tests: ADDP (scalar), ADDP (vector), ADDV. (#96) 8 лет назад
  gdkchan 90279d96ea Implement the synchronization primitives like the Horizon kernel does (#97) 8 лет назад
  emmauss 267ea14cb5 fix typo in log (#93) 8 лет назад
  LDj3SNuD 2ccd995cb2 Add ADDHN{2}, RADDHN{2}, SUBHN{2}, RSUBHN{2} (vector) instructions. Add 8 Tests. (#92) 8 лет назад
  gdkchan 03002f6537 Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes 8 лет назад
  gdkchan 33ae6e544b [HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly 8 лет назад
  gdkchan 62b2124c03 [HLE/Kernel] Dispose the thread wait even on exit 8 лет назад
  MS-DOS1999 76a5972378 Fix Fmin/max and add vector version, add and modifying fmin/max tests (#89) 8 лет назад
  gdkchan 6e69cd9284 Fix bad merge, and a few other fixes 8 лет назад
  gdkchan ac80e7d3f9 [HLE/Kernel] Yield when cond var is signaled 8 лет назад
  gdkchan b9af34f3dd [HLE/Kernel] Somewhat improved sync primitives 8 лет назад