gdkchan
|
556be08c4e
Implement PM GetProcessInfo atmosphere extension (partially) (#2966)
|
4 лет назад |
gdkchan
|
1cbca5eecb
Implement code memory syscalls (#2958)
|
4 лет назад |
gdkchan
|
95017b8c66
Support memory aliasing (#2954)
|
4 лет назад |
riperiperi
|
4a892fbdc9
Fix flush action from multiple threads regression (#3311)
|
4 лет назад |
gdkchan
|
9eb5b7a10d
Restrict cases where vertex buffer size from index buffer type is used (#3304)
|
4 лет назад |
riperiperi
|
d64594ec74
Fix various issues with texture sync (#3302)
|
4 лет назад |
merry
|
6a1a03566a
T32: Implement load/store single (immediate) (#3186)
|
4 лет назад |
Harone
|
13f5294aa3
Update NpadController.cs (#3284)
|
4 лет назад |
gdkchan
|
9444b4a647
Implement HwOpus multistream functions (#3275)
|
4 лет назад |
merry
|
610fc84f3e
ReactiveObject: Handle case when oldValue is null (#3268)
|
4 лет назад |
merry
|
247d26b4b5
ForceDpiAware: X11 implementation (#3269)
|
4 лет назад |
gdkchan
|
43ebd7a9bb
New shader cache implementation (#3194)
|
4 лет назад |
gdkchan
|
26a881176e
Fix tail merge from block with conditional jump to multiple returns (#3267)
|
4 лет назад |
gdkchan
|
e44a43c7e1
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251)
|
4 лет назад |
gdkchan
|
3139a85a2b
Allow copy texture views to have mismatching multisample state (#3152)
|
4 лет назад |
merry
|
a4e8bea866
Lop3Expression: Optimize expressions (#3184)
|
4 лет назад |
MutantAura
|
6a9e9b5360
Remove save data creation prompt (#3252)
|
4 лет назад |
gdkchan
|
952f6f8a65
Calculate vertex buffer size from index buffer type (#3253)
|
4 лет назад |
Mary
|
d04ba51bb0
amadeus: Improve and fix delay effect processing (#3205)
|
4 лет назад |
Narr the Reg
|
55ee261363
service: hid: Signal event on AcquireNpadStyleSetUpdateEventHandle (#3247)
|
4 лет назад |
Alex Barney
|
4e3a34412e
Update to LibHac 0.16.1 (#3263)
|
4 лет назад |
Mary
|
3f4fb8f73a
amadeus: Update to REV11 (#3230)
|
4 лет назад |
gdkchan
|
56c56aa34d
Do not clamp SNorm outputs to the [0, 1] range on OpenGL (#3260)
|
4 лет назад |
gdkchan
|
d4b960d348
Implement primitive restart draw arrays properly on OpenGL (#3256)
|
4 лет назад |
gdkchan
|
b2a225558d
Do not force scissor on clear if scissor is disabled (#3258)
|
4 лет назад |
gdkchan
|
0ef0fc044a
Small graphics abstraction layer cleanup (#3257)
|
4 лет назад |
gdkchan
|
04bd87ed5a
Fix shader textureSize with multisample and buffer textures (#3240)
|
4 лет назад |
Mary
|
5158cdb308
infra: Put SDL2 headless release inside a GUI-less block in PR (#3218)
|
4 лет назад |
gdkchan
|
1402d8391d
Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225)
|
4 лет назад |
Ac_K
|
e3b36db71c
hle: Some cleanup (#3210)
|
4 лет назад |