Historique des commits

Auteur SHA1 Message Date
  gdkchan 43ebd7a9bb New shader cache implementation (#3194) il y a 4 ans
  gdkchan a7109c767b Rewrite shader decoding stage (#2698) il y a 4 ans
  Mary 97a2133207 shadertools: Prepare for new target Languages and APIs (#2465) il y a 4 ans
  gdkchan d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) il y a 4 ans
  Mary 48f6570557 Salieri: shader cache (#1701) il y a 5 ans
  gdkchan b8eb6abecc Refactor shader GPU state and memory access (#1203) il y a 6 ans
  gdkchan 23d8516763 Fix ShaderTools il y a 6 ans
  gdkchan 9d7a142a48 Support texture rectangle targets (non-normalized coords) il y a 6 ans
  gdk 6a98c643ca Add a pass to turn global memory access into storage access, and do all storage related transformations on IR il y a 6 ans
  gdk 3ca675223a Remove TranslatorConfig struct il y a 6 ans
  gdk 3bcc395253 Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures il y a 6 ans
  gdk 1876b346fe Initial work il y a 6 ans
  gdkchan 6b23a2c125 New shader translator implementation (#654) il y a 7 ans
  Thomas Guillemard 884b4e5fd3 Initial non 2D textures support (#525) il y a 7 ans
  Thomas Guillemard 33e7c89822 Move MaxUboSize definition (#530) il y a 7 ans
  gdkchan 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation il y a 7 ans