gdkchan
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7dd14a4f3a
[GPU] Send correct window size to the vertex shader
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8 years ago |
gdkchan
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42ebfdff7f
[GPU] Fix frame buffer being upside down in some cases
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8 years ago |
gdkchan
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c8c86a3854
Fix for current framebuffer issues (#78)
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8 years ago |
gdkchan
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f57fd95fd9
Fix regression -- enable raw frame buffer rendering
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8 years ago |
gdkchan
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 years ago |
gdkchan
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 years ago |
gdkchan
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7a27990faa
Allow more than one process, free resources on process dispose, implement SvcExitThread
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8 years ago |
gdkchan
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5d8a615c21
Enable hardware frame buffer texture scaling
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8 years ago |
gdkchan
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3936c93448
Map heap on heap base region, fix for thread start on homebrew, add FCVTMU and FCVTPU (general) instructions, fix FMOV (higher 64 bits) encodings, improve emit code for FCVT* (general) instructions
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8 years ago |
gdkchan
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2ed733b1d5
Somewhat better NvFlinger (I guess) (fixes #30)
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8 years ago |
emmauss
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62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
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8 years ago |