Commit History

Autor SHA1 Mensaxe Data
  Ac_K 4e24866b47 Update IAudioController.cs %!s(int64=8) %!d(string=hai) anos
  gdkchan db0aa54233 Print guest stack trace on a few points that can throw exceptions %!s(int64=8) %!d(string=hai) anos
  gdkchan bd9b1e2c6b Stub a few services, add support for generating call stacks on the CPU %!s(int64=8) %!d(string=hai) anos
  Ac_K 4906acdde9 Some implementations (#99) %!s(int64=8) %!d(string=hai) anos
  Ac_K 434e40b8a0 Update am service (#98) %!s(int64=8) %!d(string=hai) anos
  LDj3SNuD 302c1d2861 Fix Addp_S in AOpCodeTable. Add 5 Tests: ADDP (scalar), ADDP (vector), ADDV. (#96) %!s(int64=8) %!d(string=hai) anos
  gdkchan 90279d96ea Implement the synchronization primitives like the Horizon kernel does (#97) %!s(int64=8) %!d(string=hai) anos
  emmauss 267ea14cb5 fix typo in log (#93) %!s(int64=8) %!d(string=hai) anos
  LDj3SNuD 2ccd995cb2 Add ADDHN{2}, RADDHN{2}, SUBHN{2}, RSUBHN{2} (vector) instructions. Add 8 Tests. (#92) %!s(int64=8) %!d(string=hai) anos
  gdkchan 03002f6537 Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes %!s(int64=8) %!d(string=hai) anos
  gdkchan 33ae6e544b [HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly %!s(int64=8) %!d(string=hai) anos
  gdkchan 62b2124c03 [HLE/Kernel] Dispose the thread wait even on exit %!s(int64=8) %!d(string=hai) anos
  MS-DOS1999 76a5972378 Fix Fmin/max and add vector version, add and modifying fmin/max tests (#89) %!s(int64=8) %!d(string=hai) anos
  gdkchan 6e69cd9284 Fix bad merge, and a few other fixes %!s(int64=8) %!d(string=hai) anos
  gdkchan ac80e7d3f9 [HLE/Kernel] Yield when cond var is signaled %!s(int64=8) %!d(string=hai) anos
  gdkchan b9af34f3dd [HLE/Kernel] Somewhat improved sync primitives %!s(int64=8) %!d(string=hai) anos
  LDj3SNuD e9a96e3522 Add 151 complete tests for 71 base instructions of types: Alu; AluImm; AluRs; AluRx; Bfm; CcmpImm; CcmpReg; Csel; Mov; Mul. (#80) %!s(int64=8) %!d(string=hai) anos
  LDj3SNuD 8b75080639 Add ABS (scalar & vector), ADD (scalar), NEG (scalar) instructions. (#88) %!s(int64=8) %!d(string=hai) anos
  Ac_K 7450b9d68a Update IAudioDeviceService.cs (#87) %!s(int64=8) %!d(string=hai) anos
  Ac_K ee6794e397 Update IAudioController.cs (#86) %!s(int64=8) %!d(string=hai) anos
  Ac_K 917fb7ad21 Update IAccountServiceForApplication.cs (#85) %!s(int64=8) %!d(string=hai) anos
  Ac_K ed155e6f4e Update IHidServer.cs (#84) %!s(int64=8) %!d(string=hai) anos
  emmauss b334aab435 Add special log for stubs (#81) %!s(int64=8) %!d(string=hai) anos
  gdkchan 494e6dfa1e [GPU] Set frame buffer texture size to window size %!s(int64=8) %!d(string=hai) anos
  gdkchan 7dd14a4f3a [GPU] Send correct window size to the vertex shader %!s(int64=8) %!d(string=hai) anos
  gdkchan 42ebfdff7f [GPU] Fix frame buffer being upside down in some cases %!s(int64=8) %!d(string=hai) anos
  gdkchan 47100ec8c1 [GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct blend enable register, clear the buffer before drawing %!s(int64=8) %!d(string=hai) anos
  emmauss bbcad307bd Add logclass, made changes to logging calls (#79) %!s(int64=8) %!d(string=hai) anos
  gdkchan 435f9ffad8 [HLE] Fix hid issues on some games %!s(int64=8) %!d(string=hai) anos
  gdkchan 032c442505 [GPU] Remove 1f in RCP instruction emitter on glsl decompiler %!s(int64=8) %!d(string=hai) anos