gdkchan
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59cdf310bd
SPIR-V: Fix tessellation control shader output types (#3807)
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3 лет назад |
gdkchan
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2232e4ae87
Vulkan backend (#2518)
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3 лет назад |
gdkchan
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b34de74f81
Avoid adding shader buffer descriptors for constant buffers that are not used (#3478)
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3 лет назад |
gdkchan
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d512ce122c
Initial tessellation shader support (#2534)
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4 лет назад |
gdkchan
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ed754af8d5
Make sure attributes used on subsequent shader stages are initialized (#2538)
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4 лет назад |
gdkchan
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49745cfa37
Move shader resource descriptor creation out of the backend (#2290)
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4 лет назад |
gdkchan
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4770cfa920
Only enable clip distance if written to on shader (#2217)
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5 лет назад |
gdkchan
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49f970d5bd
Implement CAL and RET shader instructions (#1618)
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5 лет назад |
gdkchan
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e93ca84b14
Better IPA shader instruction implementation (#1082)
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6 лет назад |
gdkchan
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a718b60d06
Fix exception on shader translator when adding goto temp variable
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6 лет назад |
gdk
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442485adb3
Partial support for branch with CC, and fix a edge case of branch out of loop on shaders
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6 лет назад |
gdk
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1876b346fe
Initial work
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6 лет назад |