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ryujinx
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riperiperi
bf77d1cab9
GPU: Pass SpanOrArray for Texture SetData to avoid copy (
#3745
)
3 anni fa
gdkchan
923089a298
Fast path for Inline-to-Memory texture data transfers (
#3610
)
3 anni fa
riperiperi
cda659955c
Texture Sync, incompatible overlap handling, data flush improvements. (
#2971
)
4 anni fa
riperiperi
ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (
#2501
)
4 anni fa