gdkchan
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03711dd7b5
Implement SULD shader instruction (#1117)
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%!s(int64=6) %!d(string=hai) anos |
gdkchan
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e93ca84b14
Better IPA shader instruction implementation (#1082)
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%!s(int64=6) %!d(string=hai) anos |
riperiperi
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f9c859c8ba
Index constant buffer vec4s using ternary expressions. (#1015)
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%!s(int64=6) %!d(string=hai) anos |
gdk
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73e68edd09
Revert "Simplify shader uniform buffer access codegen"
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%!s(int64=6) %!d(string=hai) anos |
gdk
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1df78e7ad6
Simplify shader uniform buffer access codegen
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%!s(int64=6) %!d(string=hai) anos |
gdk
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769c02235f
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
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%!s(int64=6) %!d(string=hai) anos |
gdk
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3ab5c23f49
Add partial support for array of samplers, and add pass to identify them from bindless texture accesses
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%!s(int64=6) %!d(string=hai) anos |
gdk
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1b7d955195
Initial support for image stores, support texture sample on compute
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%!s(int64=6) %!d(string=hai) anos |
gdk
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1876b346fe
Initial work
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%!s(int64=6) %!d(string=hai) anos |