Commit History

Autor SHA1 Mensaxe Data
  gdkchan 4a4e2f7c72 Add XML documentation to Ryujinx.Graphics.Gpu.Engine %!s(int64=6) %!d(string=hai) anos
  gdkchan d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State %!s(int64=6) %!d(string=hai) anos
  gdkchan 430faeb8ef Add XML documentation to Ryujinx.Graphics.Gpu.Shader %!s(int64=6) %!d(string=hai) anos
  gdkchan e58b540c4e Add XML documentation to Ryujinx.Graphics.Gpu.Memory %!s(int64=6) %!d(string=hai) anos
  gdkchan 80ff2eab29 Change GPU errors to debug and reduce log messages %!s(int64=6) %!d(string=hai) anos
  gdkchan bacb278dc1 Fix typos pointed out by LDj3SNuD %!s(int64=6) %!d(string=hai) anos
  gdkchan c5b9088914 Remove some error logging to avoid log spam %!s(int64=6) %!d(string=hai) anos
  gdkchan ffaad0eaac Fix missing S8 format on texture compatibility check %!s(int64=6) %!d(string=hai) anos
  gdkchan 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image %!s(int64=6) %!d(string=hai) anos
  gdkchan 53bbc1311f Fix AstcDecoder Success property never being set to true %!s(int64=6) %!d(string=hai) anos
  gdkchan 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
  gdkchan af8498d679 Add basic error logging to the GPU %!s(int64=6) %!d(string=hai) anos
  Alex Barney d1ab9fb42c ASTC optimizations (#845) %!s(int64=6) %!d(string=hai) anos
  gdkchan 947e14d3be Reimplement limited bindless textures support %!s(int64=6) %!d(string=hai) anos
  gdkchan 647d0962df Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work %!s(int64=6) %!d(string=hai) anos
  gdkchan 6cf9a04d98 Stop memory modification check when a invalid address is found %!s(int64=6) %!d(string=hai) anos
  gdkchan a718b60d06 Fix exception on shader translator when adding goto temp variable %!s(int64=6) %!d(string=hai) anos
  gdkchan 82957fa96b Support CC on FSET shader instruction, fix CC on ISET.BF shader instruction %!s(int64=6) %!d(string=hai) anos
  gdkchan 9d7a142a48 Support texture rectangle targets (non-normalized coords) %!s(int64=6) %!d(string=hai) anos
  gdkchan 2eccc7023a Partial support for shader memory barriers %!s(int64=6) %!d(string=hai) anos
  gdkchan 1a550e810c Copy 16 bytes at a time for layout conversion, if possible %!s(int64=6) %!d(string=hai) anos
  gdkchan cfe5fec0cf Remove some usings that are not needed %!s(int64=6) %!d(string=hai) anos
  gdkchan 171c3d54c6 Correct non-constant offset rewrite for texelFetch %!s(int64=6) %!d(string=hai) anos
  gdkchan f2c85c5d58 Support non-constant texture offsets on non-NVIDIA gpus %!s(int64=6) %!d(string=hai) anos
  gdkchan 3323a3a042 Use correct shared memory size (in words, not bytes) %!s(int64=6) %!d(string=hai) anos
  gdkchan ad3bc2531b Ensure a valid shared memory size is used %!s(int64=6) %!d(string=hai) anos
  gdkchan 66d91cbc6c Use dispatch params shared memory size when available %!s(int64=6) %!d(string=hai) anos
  gdkchan 0d9672f3ae Use maximum shared memory size supported by hardware %!s(int64=6) %!d(string=hai) anos
  gdkchan 375ee0ba96 Fix draw indexed flag not being cleared for instanced draws, also avoid state updates in the middle of a indexed draw %!s(int64=6) %!d(string=hai) anos
  gdkchan 23b8a86d35 Support 3D ASTC textures (using 2D blocks) %!s(int64=6) %!d(string=hai) anos